I made this post to give a feedback about current vaivoras to make them know our opinion about it and propose some changes if we are not comfortable with it, so i will put my opinion but i want YOUR opinion too (not only about what i say in this post).
In general, i think that they did a good work with this content but i think that the boosts from vaivoras based on increase the final damage by 100% (or something like that) are not worth compared to more complex boosts that make vaivora weapons really special changing the skills itself giving new effects or something like that (i think that each vaivora should give an special effect on lvl 1 and lvl 4 instead of increase the final damage of skills (or at least, make the increase on damage be a part of the effect, not all the effect, reducing the current increase on damage to add an special effect too (like Vaivora Mace - Sacred Armor that increase the range of the basic attack while increase the damage from the skill too))).
Moreover, i think that the effect about only increase the skill critical chance +30% from Vaivora Bow - Reinforced Bowstring, is even worse effect than that of increase final damage +100%… It have to be changed. I know that it increase the final damage from an skill too, but as i said, i think that this kind of effects should not count as “special effects”. I think that the increased damage/critical rate/number of hits/range/AoE attack ratio or reduced skill cooldowns, should be only a part of an special effect (like the lvl 1 special effect from Vaivora Pistol - Speedloader, Vaivora Dagger - Carpet Bombing, Vaivora Bow - Orbital Arrow, etc).
Futhermore, i think that lvl 1 effects like the one from Vaivora Spear - Javelin or Vaivora Dagger - Phantom Blade are not worth compared with other effects from other vaivoras. This kind of buffs that boost or add an option to use basic attacks, should be for that kind of classes that focus on basic attacks, boosting the basic attacks for a few hits. Anyway, i think that the knife throw from the effect from Vaivora Dagger - Phantom Blade can hit some objetives at least… Spear throw hits a single target… If u want to keep this kind of effects on classes that are not based on basic attacks, i think that you should make it hit some targets instead of only one (like Gust from Vaivora Rod - Eternal Frozen Land) at least (it could deal more hits too for example). Add the base AoE attack ratio or the fixed targets in the effect.
To end this post, i want to add here what i said in other post (because its a feedback) about that i think that Non-Class Vaivora weapons (Coordination, Echo, Concentrated defense) should have an increased chance to be dropped because we all need it (or at least make another way to get it or etc… There are a lot of options to make this more viable).
I hope you like the idea!!