Hi, first i like to say i really enjoy what IMC so far is doing with this class, the theme fit perfectly with the type of skill they have.
As a C1 the only problem i found is Blood Bath.
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The skill has a small dmg mod when compare to other skill that are rank 7 (this honestly is oki if not for my next point)
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The Bleed Effect is the core of this skill dmg, and i think is great. The problem is that it only makes insect, beast, and devil monsters bleed.
- Is this intended to fix some kind of bug from the CBT?
- Was this part of the nerf related to Bloodsucking and an oversight?
- Is this just what you wanted a skill that only does dmg to a type of monsters and not all?
I have been testing the damage and it seems it s balance around apply the bleed to all types of monsters and not just the limited few like Bloodsucking. Im also basing this on the fact that the dmg it does with the bleed is on par with skill that have similar cd, like Frost cloud, Heal. Blood Bath CD is 35s
I believe that allowing Blood Bath to apply the bleeding to all monsters types does not constitute an overpower buff, but one that will balance to class. I know you guys are super busy with other important issues, so i like to thank you for reading my post and considering giving me your thoughts, and this could possibly reach the ears of the skill balancing team.
