Hey, why dont we make featherfoot something more close to a meele battle mage? That uses blood magic and cursed bones to fight?
Today featherfoot skills have such slow animations, and it’s not even worth to play as a farmer class anymore. We have Shadowmancers and sages that are doing pretty well as farmers.
You see, featherfoot is a fun class. We can even use it to pvp, and reach first page, even rank 1, but let’s be realistic here: Featerfoot was never a top tier class. Nor to kill bosses, or kill waves. You sure can combo it with some circles of Linker, but… anything can clear waves with linker. 
So hear me out, let’s change some skills, make some animations quicker and give some power to featherfoot such as: “Steal buffs”, “Poison aura”, this kind of interesting stuff.

Kurdaitcha, let’s make it a poison aura that poisons or curses every monster in the area that’s get too close to the featherfoot. It would be so confortable to this skill to work like Zealot’s Fanatic Illusion.

Ngadhundi, this skill should be a active buff such as SR’s Limacon. With a quicker animation the featherfoot could just hold “c” key to attack with the bone dagger, for tons of damage.
Bone Pointing, this skill has so much potential to work as bone shards floating around the user shooting monsters in range. Even attacking hidden opponents. The more lv the skill has, the more shards floats around the user.

Blood Bath, well… if arrows can make anything bleed. So can cursed magical bone daggers. No?
Thanks 
edit:

Enervation, keep the skill as it is. But let’s add something new here: enemys affected by Enervation will have their buffs transfered to the featherfoot. 1 buff per lv of Enervation.
