Tree of Savior Forum

Extremely easy way to "fix" swordies

While i wouldn’t have anything against Swordsmen to have something against Magic i think making Guard also work against magic would be too much of an invincible-against-everything-button. Swordsmen need to have some kind of weakness, and while they are incredibly good against migating physical damage via evasion and block they are more vulnerable against magic.

Also, where is the gameplay skill and thinking involved if you can just stand there and be invincible against both physical and magical attacks at the same time?

If there ever should be a damage-reduction/damage-blocking way then i think it should go to a class that is currently rather underused and could need some buffs, like Peltasta C3 for example.
And if that’s the case then i think there should be no way to be almost-invincible against both physical and magical damage at the same time, these skills should cancel eachother out, like Gung Ho and Guardian, so instead of just standing there in incinvible-against-everything-mode the player at least has to be smart and switch buffs around, depending on whether he/she wants to block physical attacks or magic.

Also, i think Highlanders Crown skill already has an anti-magic aspect. I think it reduces enemies int/spr by 50~60%, which would be useful against high-int enemies.

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Fix swordies = fix small hitboxes.
Nothing else needed THAT much.

I’m a Swordsman>Peltasta>Peltasta>Rodelero and I think being able to block magic is way too powerful. I wouldn’t die at all… Like ever… Every class needs a weakness. I can see where you’re coming from though. You want to be a tank and you’re looking for a way to survive against magic users. But, this would totally unbalance the game.

My suggestion though is making ‘normal attacks’ just physical. Monsters attacking normally with their staff/weapon/hands is very confusing when it passes my shield hurts so much. Or at least these attacks should have physical and magical dmg to them and we should be able to block the physical part of it.

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I’m a swordy and I hate tanking mages in pve (don’t pvp much or often) so I understand what you are trying to say. If you were a 100% tank build I would suggest the following to overcome most of the magic damage problem:

-Wear cloth armor and get max (lv50) cloth mastery.
-Wear the absolute best shield you could find
-go full con build

If you do the above blocking will get rid of most of the physical damage that goes your way and the cloth armor with the mastery will overcome your weakness to magic.

For people complaining about shields and blocking magic (assuming you mean adding protection against magic) I’d like you all to look at the cryomancer’s shield mastery attribute. Their shield mastery actually makes a shield 25% more effective warding off magic than it does for physical attacks.

IMC just want to say magical class are the best, screw you physical loser :smile_cat:

welcome to Tree of magical where magical attacks pwn every thing

How about move, jump and collect some Mdef?

Isn’t it a really strange way of playing - just stay in block all the time?

block magic? there is two bracelet accessories that give very high elemental resistances already

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in my opinion, one way to eliminate the mentality of people inviting swordies because they have pelta 1 is to move the Attribute use of Guard (by pressing C) to peltastra C2, and into Rodelero 1. this will greatly abolish the current meta.

the amount of Def/evasion/block the attribute Guard gives is too much to be true. even with 1 con (yep, literally) it greatly boost your block rate.

as for ways to improve swordie effectively, what i somehow can think of is some alternative skills to be a party buff. i assume warcry is a good candidate as a party Buff (just tweaking its effect) to show more appreciation as a class. and improving some of the late skills damage to be on par with other classes.

That’s why in other games mages have magic shield commnly called mana shield, lol. Never I saw in a game a tank been able block both pysical and magical XD

The problem with the swordman classes are not the ability to tank, but the fact that in the end game he is ONLY useful to tank/taunt. The problem is the DMG. Swordmans are not only Peltastas, haha.

If they dont buff the DMG of the Swordman in the end game, it wont change anything. It will keep being an useless class without 1 rank of Peltasta to use Taunt in the PT.

Even this will not help, to many things need to be adjusted in order to make swordies viable, currenly it’s just mobile taunt and nothing more.

Lol it does for him… Maybe he inspired by captain America’s shield :joy::joy::joy:

they should just make a 3c magic tank path and if u want to tank both phys and magic u gotta invest 6c into it

charges meteor for 10 seconds and gets blocked. no thanks. what they could do is to increase magic def while pressing c.

This would be a terrible “solution”. You’d only make peltasta stronger. The main complaint about swordies is that if you don’t build pelt you are useless late game, this would just make peltasta 100% necessary for every single swordie build and it would kill the options of using dagger or 2-handed swords, as every single swordie would have a shield or be twice as weak.

Swordsman needs a scaling buff to be relevant late-game. Rodelero needs to be a lot tankier, and damage circles should just scale better, that way you can actually choose between being a real tank or dishing damage, not just being stuck in the middle like it is right now, regardless of what you build.

You can have over 300 con and still get smashed fairly quick, and you can have 300+ str and still not do 1/3 of the damage of an archer, that’s swordsman problem, not pelt not being OP enough compared to the rest.

I play a fencer and I found that if you wear full cloth, you get a 15% magical damage reduction. Since i rely on my evasion for physical attacks I pretty much survive through anything right now at level 23x. Swordies imo should actually bank in on that cloth bonus. And I guess until IMC balances this, thats all we have to rely on

rodelro can block magic with slitering , and your sugestion not solve the problem