Tree of Savior Forum

Extremely easy way to "fix" swordies

Allow the C command block to be able to block magic damage.

This should apply to Peltasta/Rodolero block attribute as well as Highlander’s Cross-Guard. They require timing/being stationary temporarily to do anyways, so there’s no reason why they shouldn’t be able to block that kind of damage.

You don’t have to change HP, damage, defense, or any other kind of scaling, because an industrious player can find a way to make those work.

If you were able to block magic with C-block, it would solve almost any problem swordies have doing high level content.

It makes sense that you can’t evade magic for the purposes of rock-paper-scissors class balancing, there’s no reason why a shield can’t…it’s a shield.

Suggestion 2: Have Peltasta’s Guard: Defense attribute add + % defense to magic as well. You may still be getting hit, but it allows you to soak up more damage instead of getting rolled over by magical damage.

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Every player wants to that his class was op and some players cry about other class are op. Crying is matter of choice.

I’m not whining or complaining.

It makes sense that a shield should be able to block incoming attacks.

now that you’re talking about make sense, does shield blocking magic make sense to you?

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Yes.

Shields are meant for blocking.

If you can sit behind plexiglass and block fire/projectiles coming at you or sit in a “fire tent” and literally have a wall of fire roll over you (I was a firefighter once) and survive, it doesn’t make sense that you can’t block “magic” with something meant to shield you.

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well imagine i’m shooting electric to you does the shield help? imagine i froze you, does the shield help? imagine a continous fire attack or meteor does the shield helps?

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How does blocking magic make any less sense than a character being able to block an attack by a 3-story tall demon like Earth Archon or Zaura?

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it’s a physical attack, if you have the muscle, you can handle it. unlike magic where common sense doesn’t work.

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I think a nice solution would be if you were able to block single target spells but not AoE. say if a monster throws an ice pike into your direction or any magic style projectile and you got your block up you don’t get frozen / poisoned / whatever and get less (or no) damage…but for some AoE like in the 190 dungeon you still have to move out of it because just pressing your block for that would be kinda weird.

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With a general understanding of how physics works, there’s no human strong enough to block something that large, moving that fast.

Logic doesn’t apply in that situation, this is more of an issue of practical game mechanics/design.

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This is a suggestion/response of actual value. Thank you.

That would also make AoE defense ratio a more valuable stat.

Blocking Magic would be a good idea.
Also AoE attacks but not ground type attacks.

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But why not to give swordies perma invulnerability upon pressing C?
Loled so hard from this topic

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I think this suggestion is moving in the right direction, but is overall not ideal? If block can defend against magic, then CON can do everything defensively. If anything, I would say there needs to be some new way to avoid magical damage (or magical damage in general should just be reduced).

SPR is currently not worth investing in to prevent magic damage, but the solution to that isn’t to make CON the stat to invest into to avoid magic.

But tbh, PvP is ■■■■■■ anyways and it needs to be rebalanced in all sorts of ways.

well it seems that the only input you want is one that agrees with you then i guess idk what else to say.

I don’t particularly care about PvP.

Reducing monster magic damage in general would help, but it would also scale everyone else up as well. I don’t particularly mind that, but magic damage mitigation is a bigger issue.

I like suggestion 2 better than suggestion 1, but you’d have to build HP through the roof to have any sort of defensive capabilities against magic without permanently having a Paladin with you.

You did not provide any input. You said “it doesn’t make sense” by saying “can you block fire? what about lightning?” A swat team’s riot shield should be able to block fire (i.e. molotov cocktails).

In both real life and in video games, yes you can.

In both real life and video games, a meteoroid shouldn’t just be unblockable, but it should be a wide-scale planetary calamity unless it is burnt up in the atmosphere.

That kind of “logic” doesn’t help anything or advance the discussion in any way.

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blocking is probably too much, but negating it eg. 50% or more sounds fine to me

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I can’t talk for a SWAT shield but our riot shields (military) block electricity, and fire. We also use them to protect ourselves from different blast from bombs and explosives (depending on the radius)…so since shields here are from a fantasy world here we can safely assume they can stop magic as well. :slight_smile:

Its totally logic to block something eventhough its 4 times bigger and literally charges straight through me. Am i a ghost with a shield?

If anything there would be shields specializing in blocking magic or physical damage.