Tree of Savior Forum

"Extra Credits" on ToS

That may be outdated for some of you, but I still want to share that video:

This is Extra Credits, self-educational series for wannabe game designers about ToS on 3:12, in the “Games you might not have tried” series. Very short.

Term of the day:
“Being IMC”: When literally everyone knows what’s wrong with your game, but you don’t.

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u mean we all got IMC’ed ?
:stuck_out_tongue_closed_eyes:

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Lost potential. So sad.

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So much potential but the developers are killing their own game. So sad, hue

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This game is so successful dont you know? Successful in IMC’ing their players. Kakakaka

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I do believe that the developers actually have lots of nice ideas that will make the game more fun and dynamic (less linear) for all of us, but sadly it is always the budget and constraints set by the ‘upper management’ that spoils everything.

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“You want bigger salary and no lay off? Give us more profit and do whatever you can to keep the players paying.” - IMC moguls to their devs

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@Nekorin
Ideas huh…will programmer keep the best for last? If they do, something must be very wrong with them.

A game’s potential is clear from the start, not something that pops out of nowhere. Too bad I have to say, even if they were to add variety to boss attack patterns/player dodging mechanics, increase level/dungeon entries cap/more maps/quests/costumes, better UI, free trade system, better fps or less bots, in the end they are just trying to catch up with other games. ToS is the type of game which can somehow survive for some time, but will die quickly if a similar game appears.

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Do devs have a nice idea of trading? No, it takes them… how long? To make things tradable at last. Is it a budget-heavy thing? No.
Do devs have a nice idea of bossing de-monopolization? No, they implement crippling restrictions and bossers leave game, where they really just needed to play with spawntimes, chanel randomization and etc.

Do devs have a nice idea of monetization? No, they make TP abundant via guild system, everyday “loyalty TP” (which are good idea, but in a wrong circumstance) and general fact that there isn’t much critical in TP store to start with, no stat reset for example and so on.

So no, they don’t know sht about those things, and their budget might’ve been better if they started selling TP both SOONER and BETTER than they did. For you to understand - bad monetization decisions are one of the most common problems of mmos in general. Because devs don’t think HOW they are going to monetize everything from very start and later make self-crippling decisions.

And hey, they also did very bad at publishing the game too. And FPS, coding, exploitability… The list goes on.

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Personally I think ToS current trade system is pretty nice actually since it tends to:

  1. Reduce the amount of AW manipulation (that exists in WoW for example), since a person can’t buy all avaliable mats and resell them for profit.
  2. Character trades not reducing potential but making the item untradable allow a maintence of demand even for low level itens (in RO you have some itens from 10 years ago that are being traded even today, this devalues them and contribute to inflation, so old good itens are cheap-ish and new itens are extremely expansive as a consequence of few ways to remove money from the game, who buys stuff from npcs?)
  3. Reductiin of inflation, almost no one buys equipment from npc but the attributes, transcendence, refines, and trading fees keep the circulating silver low, and allows a player to buy equipment for cheaper i.e. manamana’s recipe would be around 10-15 million if attributes didn’t exist instead of 3 million, I would never be able to afford decent equipments for my 9+ characters if the game had less silvers sinks
    But indeed the market fee is absurd (should be 10% with token and 15-20% whitout) and the waiting time is actually horrible and unneeded TBH. They reduced the player shop fee from 50% to 30% in ktos already, but I heard that player shop income is currently pretty low so…
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