Do devs have a nice idea of trading? No, it takes them… how long? To make things tradable at last. Is it a budget-heavy thing? No.
Do devs have a nice idea of bossing de-monopolization? No, they implement crippling restrictions and bossers leave game, where they really just needed to play with spawntimes, chanel randomization and etc.
Do devs have a nice idea of monetization? No, they make TP abundant via guild system, everyday “loyalty TP” (which are good idea, but in a wrong circumstance) and general fact that there isn’t much critical in TP store to start with, no stat reset for example and so on.
So no, they don’t know sht about those things, and their budget might’ve been better if they started selling TP both SOONER and BETTER than they did. For you to understand - bad monetization decisions are one of the most common problems of mmos in general. Because devs don’t think HOW they are going to monetize everything from very start and later make self-crippling decisions.
And hey, they also did very bad at publishing the game too. And FPS, coding, exploitability… The list goes on.