I disagree man. a month is already weird enough, though much better than 3 months. Extended tokens and dungeon resets would be better.
It’s definitely a nice thing to be compensated and a show of sincerity from a company, but what’s appealing/good to a player may not be what’s good for the game. I’m also irked that I may not progress as much as I hoped before more competition comes in, but I really don’t believe in making the gap wider. IMC can easily learn from this, as bad at estimates they can be HAHA.
unless they’re too poor to afford servers or whatnot, but a closed period of testers who basically won’t bring in much new income because the packs give so many bonuses already probably won’t bring in much more money.
I’d even support an extended period of game shutdown to fix bugs versus this, like a CBT gap. Game’s fun, people will still play regardless. It’s better to just want the bugs to be fixed versus them taking the time to constantly compensate players imo. two seperate things, I know, but sort of distracting.