Tree of Savior Forum

"Exploiting" the new Blessing

With the new Blessing formula, at skill lvl 15, you have extra 3 * (SPR ^ 0.9) + 405 damage per line of hit.

The function f(x) = x ^ 0.9 is roughly a division by 2 (check wolfram alpha if you’re in doubt).

This means the new Blessing adds 3 * SPR / 2 damage (let’s ignore the constant value of 405).

It also has an enchantment that increases Blessing’s final damage by 50%, meaning the ratio is around 2.25 damage per one point of SPR.

This means that, skills with a lower damage % than 225% will actually benefit more from SPR than other stats. This happens for skills like Cure, Carnivory (up to lvl 8), Incineration, Black Death, and Zaibas.

I’m not considering the damage enchantment for these skills, as this enchantment would apply to the INT base but not to the SPR base (due to Blessing being applied after enchantment multiplications, I believe?).

However, this leaves us in an interesting situation. Skills like Zaibas and Cure have too low damage % which doesn’t increase as skill level goes up, meaning even if you had lvl 100 damage enchantment with these skills, investing in SPR with Blessing would still be better than investing INT. Cure would have 206% per point of INT, which still does not exceed our baseline of 225% per point of SPR, and Zaibas would have a mere 164% (not considering Storm Calling from Taoist).

Feel free to correct me on this, but I just thought a SPR Priest 3 would be great for a PD 2 build. Incineration and Black Death needs at least level 55 damage enchantment to exceed the 225% baseline, which then the INT build would be better. But then again, let’s remember you still have a scaling Sacrament (which scales by 1 point of damage per 1 SPR, which brings up our baseline to 325%). So if you consider both Blessing + Sacra together in a SPR build, you have better damage scaling on these skills than if you were an INT build (even at skill damage enchantment lvl 100!).

Sure you need to fit in Priest 3 to do all that, but I feel like the % damage on these skills may be a bit too low (or the Blessing scaling a bit too high), which makes INT builds definitely less desireable. And if you do get Priest 3 in your build, going for INT feels like a waste of character points.

And after all that being said, let’s remember those scalings from SPR would also apply to your party members (Sacra + Blessing), which wouldn’t happen in an INT build.

I know there are tons of topics about SPR Chaplain being a great class now, but I’m more concerned as to how this new Blessing affects other INT classes rather than Chaplain itself.

Just a thought I’d like to share.

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Don’t mind me, I’m just here to ruin your thread and fun.

a) bonus dmg does not lower defenses.
b) int/str both have an ideal average of 2.5 m/p atk per point. (if you top off at 10 ofc.)
c) you need to take enhance of skills into account for the other skills as well.
d) you should incorporate sacrament/last rites holy dmg per 1 spr as well. so +2.
e) you’re ignoring additional multipliers and additives like elemental bonuses and assorted buffs. (agny necklace, TP, hengestone, storm calling w/e.)

Ergo:
spr is an average of 2.25 bonus dmg and 2 holy dmg. aka 4.25
Since int and str both have an average of 2.5 respective atk per point, that means:

4.25/2.5 = 1.7. aka 170% factor needed when a skill lacks an enhance. And / 1.5 = 113% skill factor needed alongside an enhance.
If it’s below that then spr wins out.

But this isn’t entirely accurate due to the def mismatch, ^0.9 being not quite the same as / 2 and possible shenanigans with IMC’s beloved 0.x mystery factor.

Or just grab an spr buffed blessing/sacrament of a pardoner and get the best of both.

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Ah true, didn’t notice INT gives 2.5 avrg matk now.

Took everything else into consideration, except last rites. Guess you’re right, Cure and Zaibas still top off better with SPR, though.

Even zaibas is stronger with int vs ice mobs or if you use storm calling.
And cure should also do more dmg with int vs dark mobs. But it’s still crap dmg…

Spr should have more of a niche with transform/lycanthropy but I don’t really plan on testing it soon as the planned mob rework hasn’t been fully implemented yet. (IMC may have forgotten them though.)

But spr is still fine dmg.

I really feel that there could be a sweet spot for a Spr-Int hybrid here (purely speaking from a Chaplain’s perspective). Surely there’s a soft cap there somewhere? (i.e. for Spr modifier in blessing for example).

Not a soft cap, just slowly diminishing returns, see: https://www.google.nl/#q=x+^+0.9
But it’s not a huge difference at lower values.

The 0.x mystery factor plays a bigger role though, as it does limit how effective mdef and pdef can be. But good luck figuring out what it is.