Tree of Savior Forum

Exploiting harvesting festival

EXPLOITING HARVEST FESTIVAL: EXPLOITING HARVEST FESTIVAL: So, yesterday someone said to me that it’s possible to DOUBLE your number of seeds everyday.
How its done: It seems everytime you click on the board, the game SHOULD give you one more RED SEED, but instead, the game takes every seed you have, then gives you the number of RED SEEDS you had, plus one. So if you lock your RED SEEDS and talk to the board, it will double the number of your RED SEEDS - because your RED SEEDS are not taken by the game (since you locked it) and give you another bunch of RED SEEDS.
i.e: You have 5 seeds (the game gave you those by mail), you lock’em, and then talk to the board. The board will not take your red seeds (5), but will give you 6 seeds [5(the number of seeds you had) + 1). So you will now have 11 RED SEEDS. It seems a bunch of people are already doing this.

Hope IMC fix this, or maybe everyone should try doing this, so as everyone can have a bunch of abbresives, exp tomes and one entry vouchers, and maybe everyone can TRY not to stay so weak in comparison to other players who already know how to use this.

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Seriously? Wasn’t there another event that you could exploit literally the same way? The Tree Root Crystal event?

I’d try to be civil, but this is an amazing display of programming incompetence. :disappointed:

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Yes, they had to quickfix it after.

I had 0 seeds on my Rodelero and I got two, can you explain me why? :open_mouth:

http://imgur.com/sofsgY5

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Well it’s IMC they are known to copy-paste code and necro-ing bugs because they don’t do revision control

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So you admit it then?!

You can also get infinite compensation seeds by creating steams accounts and plant them with some stupid lvl 1 char.
All this event is bullsh***it

I’m taking a break right now, this game mess up my dopamine a little too much

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I wonder why is there a need to count every seed that is in the player’s inventory, remove all of them then dispense the seed count + 1. They should just give the player 1 seed without counting to solve this.

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They always try to be unique in their own method. Things will usually work, but with one of more exploits. Look at the market restriction system, anti bot report system…They implemented their own test method to be different from other games and failed, and reverted everything to follow what others do. They just won’t learn from other games. Sad to say but this is one of the reason TOS is doing so badly right now. Its IMC’s unique way of thinking that is killing this game.

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that link is for scrubs, use this

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Think the best way to solve this is just to get rid of the lock system.

Best way to solve it is replace the entire development team, or exploits will show up again and again

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I don’t even know how to lock things, so this is all new to me!

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This reminds me