Tree of Savior Forum

Experience testing in ToS

Alright, so I’ve been curious about the experience in ToS and done as much research as I could, but was not satisfied with the experience values I was getting vs researching. I’ll be adding a good bit of my data and findings here as I test it and would like to see how others are figuring out the exp from monsters.

First and foremost - The adventure journal will list the experience a monster gives you, HOWEVER this only lists the last experience you received from a monster including any bonus or loss from party sharing level, level difference, etc… (213 exp in journal would change to 163 exp in the journal after killing one)

Secondly - The adventure journal will only show the base experience you are getting from the enemy NOT including any other bonuses which may or may not include things such as map bonuses, size of enemy, etc. (154 exp in party of three in journal when you actually receive 322 exp from X bonuses)

LEVEL DIFFERENCES:

The level difference on monsters affects the experience gained does affect the experience you are getting.

Levels below you - 5 levels and below will cause a loss in experience at 5% each level after that.

Levels above you - I could not find this and so I thought why couldn’t a level 1 get boosted by partying and killing a level 200. There is also a scaling on levels above you AFTER 10. At each level more than 10 above you on a monster you will also lose 5% experience gained.

PARTY DIFFERENCES:
First, the party reduction in EXP is only in effect when in range of each other to actually receive the kill count.
It’s odd, but the party reduction WILL be in effect even if one of the party members is not receiving experience (via too high or low level). Also note that if the higher level who gets no exp kills an enemy the lower level party member still gets the exp for that monster (so boosting to an extent is kinda viable if done well efficiently in terms of monster level and character levels.)

In a party so far the experience given by monsters is as given:

1 member 100%
2 members 90%
3 members 73.3%
4 members 70%
5 members 70%

-unique classes
The more unique base class you have the more experience you get. only at 3-4.
At 3 unique base classes you will gain 2.5% more experience.
At 4 unique classes you gain 12.5% more

Overkill- does not give an exp boost of any kind. Oddly though you cannot overkill an enemy that does not give you experience.

Drop off points in experience
Some of you may have noticed the experience a scroll or monster gives you may suddenly give more level % after a certain level. That is because the experience required to level up will occasionally drop significantly at a couple points leveling up (Such as 474k exp at level 86 then suddenly 20k at level 87).

General Monster Experience
Similarly, the experience monsters give seem to relatively mimic these drop off points. That being said, if you want to grind monsters for experience it is much better to kill monsters near drop off point levels even when they get much lower level and you’re getting 5% less each time because the monsters are:
a. weaker than the higher level monsters meaning more killed/minute
b. give much more experience than monsters after drop off points
So basically the exp/time is much greater.

EXP Scrolls
Where as nothing changes the amount these give, they will give different percents very much so on different levels. Depending on what you are trying to accomplish it is very often better to have a strategic plan on when to use these.

For example: I try to avoid using a scroll unless a monster is more than 10 above me and I have no other lower level maps to go to. The reason for this is because if I use them all and get level 25 then wanted to go to the other city for its quest-line (You should probably hop back between Orsha and Kleipeda quests to maximize exp gained) and those monsters are 18 you’ll be getting much less experience from the monsters.

The opposite can be said that if you’ve done many maps and the lowest level one to do (that isn’t so low it’s not worth doing) has monsters over 10 levels. Use it then also to catch back up to at least 10 levels behind to get normal exp.

You could also save the scrolls to burst up levels in some drop offs, but net they’ll still give you the same exp so I would recommend using them to level efficiently to the areas.

Map Bonuses
As some map bonuses vary a lot. To check the multiplier on the maps just look at the adventure journal’s experience vs the actual amount you got. This is pretty significant on some maps.

Please give feedback and let me know what your guy’s thoughts on the game’s exp is etc. I don’t know the bonuses for maps, monster sizes, and other things so feel free to give any data you’ve found on that as well. However because there are so many different factors try not to limit your data pool to one map/monster group.

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I found a >Guide< which actually has the values for most the exp, but the scrolls and boosting strategies still apply how I said to.
Also I found a google doc of map multipliers >HERE<

I have to test this again, but in every CBT those guides (and a wiki) said monsters above our levels had exp penalties, yet our testings in reddit showed full exp for monsters 25-30 levels above us.

In that time I used a Hunter to test this - because pet don’t suffer from damage penalty. I don’t have a Hunter now :confused:

I tested and the >10 levels above do give 5% each level. Must have been a CBT thing.

I’m not sure how to test now as there are many exp modifiers, including the map ones. How did you do it?

The reduction for level differences is multiplicative into any experience. You can look at the exp seen/updated in the adventure journal on an enemy when behind an enemy in level and see the difference. Level yourself up then test it again on the same mob and you’ll see the difference.