So the exp-rates are fun and makes the game feel challenging even though it’s only tedious. This sense of fake achievement is going to scare players away from the game. There are too many casual MMORPG’s, which allows players to reach max level in a week or so, which people have gotten used to.
Even though the enthusiastic beta-testers love this game, we have to aim for a wider audience.
There are plenty of good suggestions on the forum at this moment, such as: Increased amount of grind spots, increased exp-rates, more rewarding drops from the monsters, etc.
And even the most hardcore of fans will probably think twice about trying to max a second character.
This game will need more than 5000 hardcore players on the European servers. Otherwise people will do the same as with Ragnarok, start playing on privates. That is my prediction at least.
This chart is an estimate of what the exp curve looks like.
http://puu.sh/jvfy0.png


