Tree of Savior Forum

EXP Rate lower than KR version

@dironox That is the case with this game.

There is a lot of exploration, there is journey, there is grind. You don’t hit cap level in kCBT very fast (until they had exp events)

kCBT you got all that at a reasonable pace (outside of the super fast exp events).

But right now it’s no journey, 0 exploration. Your locked out of your main quest, thrown into only 1 (possibly 2) map(s) where you can level.

0 journey
0 experience
0 exploration

Grinding games are fine, but this is not the way you do it. kCBT did it right.

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The time (As of now) would still be too much. Only a few players can stick to a game for a long time nowadays. Because there are countless other games they could play, some of which might even be a hundred times more fun than this grindfest. Singleplayer games included.

I ■■■■■■ up and deleted the other post.

Anyway, to reply to your post:
Then polish the game and make it funner. There are hundreds of MMOs out there in which you can cap your level in month or even a week, you can go to any of those if you don’t enjoy this one. This is the first MMO in a very long time where we have something like this and people already want to make it GenericMMO#96944?

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I once already said that 1 week is way too fast damn it… Do I have to include that now in every post I make?
Something appropriate would be my old WoW casual leveling time. I needed for level 70 (TBC times) back then about 2 and a half months and after WotLK hit the shelves another 3 weeks to reach 80. (Like I said, casual)
Something like that would be pretty much appropriate. 3 to 4 months for max level. But as it is now I would need more than just 4 months. Hell, if I played ToS as much as I played WoW back then I wouldn’t be max level after even 3 years.

Also just to remind you: 1 week is too fast.

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Trust me, I don’t want to reach cap in day 1/week 1/month 1.

That is not what I expect from this game, and I’ve been playing this game for quite awhile now.

There is something seriously wrong if you’ve done all possible quests and are thrown into an area with mobs 15+ levels higher than you, that can 1 shot most classes.

Grinding is fine, this is by no means GenericMMO#3924921.

That is not the argument we’re trying to make.

In kCBT this is a VERY unique MMO, with an amazing leveling/grind expereience, it’s got exploration, you need to figure out what’s best for you, and you do grind.

This is very very different. The grinding doesn’t even set you up with mobs of the correct level, and because of the experience and the gear levels (40 is the next set), you can’t even grind right, or get any benefit.

Most people, including people that truly enjoy grind, will be very dissapointed with this.

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To those who think a slow exp curve is ok try to remember that it’s a 7 day beta. Of course when the game is new and you’re still exploring and everything new is exciting a slower curve is not that bad but remember that in the long term when you’ll be playing the game for months years those “new” scenery will just become a huge chore when you’re stuck grinding on the same monsters and areas for weeks on end not being able to see any of the higher level content because the horrible curve makes it take forever to level. That’s not even counting multiple characters having to go through from the start over again.

Then you are not explaining your reasoning well enough.

I can’t see how increasing Quest EXP will somehow make everything an utopia. Surely there’s something I’m missing.

The point he is trying to make is the thing about the level difference between him and the mobs. I’ve done quite a bit of sidequests already and the mobs for the next main thing are way above level 35 while I’m only level 24. Something is wrong with that if you also consider that before I bought the set at the equipment vendor I still had level 1 pants.

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No, not just quest exp. I mean they naturally changed the quest exp in kCBT because you shouldn’t get a quest at level 24 to kill a level 39 boss. They fixed that in kCBT by making the cards give you the correct amount of exp.

In this game you can’t do quests to level to cap, there is grinding levels you must do which is perfectly fine. But in iCBT you can not even naturally reach that stage, as you are massively behind your main story line.

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I noticed that right away, however the difference is that I instantly assumed that it was content meant to be done with a full party rather than think there’s something wrong with the game. And I’m happy about that.

@FatePGN If you are behind your main story line, you can just grind your way up to reach it. Again I see no problem with it.

In fact I would consider a problem if the main story line needed absolutely no work to keep up with, and you just recieved main story quest after main story quest after main story quest all the time.

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The level difference between him and the main story line is probably somewhere around 10 levels. Have you played the iCBT or are you just trying to talk here? These 10 levels will already need 3 hours of hardcore grinding. At least.
Also you should never be forced to party up. Everything should be soloable up to a certain degree. Especially levelling.

@Narue you can grind to the min level required to see the quest and attempt to do it.

But as you may or may not have noticed, the bosses are massively above your level.

Everything in this game can be done solo/party due to scaling based on party members, so you can’t really use that as a reason for assuming content was developed for party play in mind. I prefer party play, but they designed this game so that solo players aren’t forced into party play. Once again, I prefer party play in case anyone would like to say otherwise.

Just compare your iCBT experience to this video (x1 rates):
http://www.twitch.tv/fatepgn/v/9276207?t=2h05m41s

If you want to argue that these rates are fine, why is the x1 rates on kCBT much better? Why would it be higher for them? Why is it that your always the correct level for quests there? Why is it that you usually have your class estabilished for grinding on kCBT at a correct level but it can’t be for ours?

This is the time to get things fixed. Not accept a crappy western exp rate when the native server has rates that make the game playable, instead of grinding a year to finally be at a place where you can start to enjoy aspects of your class.

If anything I want to confirm that these rates are just for this beta phase. Not for something crappy like, “Western EXP rates are lowered so we can put exp charms in the cash shop Kappa”.

There is something wrong, and even the GM’s have confirmed it.

Seems like they will be testing different exp rates this beta phase:

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Thanks for getting direct answers from the GMs.

yes the rate of exp is really too low i remember when i was playing in korea version after the mine i was already at level 30 ( i was so happy…lool)
and here in the english TOS i was only at level 21 and i still don’t understand i did same thing took same class farm rare mob (shinning blue’s one^^) well let’s say it’s a beta i hope you’ll do something about that :slight_smile:

I for one hope they keep the same EXP rates. It encourages mob grinding and staying in the same area for longer. I am enjoying it quite a bit.

This is the case as you progress in the game in kCBT, when you have rank 3+ unlocked and can do more things.

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Korea is at x3 exp event now because the Koreans are complaining that the grind is too much ironically. So it has nothing to do with lazy westerners. :stuck_out_tongue:

Our current rates seem more like launch rates. But also you guys are forgetting that NEXON publishes the Korean version, while IMC publishes our International version. Who’s to say that their intention is lower rates for more forced group play?

One would figure that a company holding a beta would want to find out as much information about their entire game before release. With that being said, we don’t know how many betas will be held, nor what the intention is behind each beta. Want to test that Steam works completely? Fine. Want to have super low rates to see what’s tolerable? Sure, but there needs to be some communication about what they’re focusing on.

When they said they were using the same patch as the kCBT3, I assumed that meant everything was going to be the same in the iCBT1. Why would the EXP be changed without notifying beta players? A simple message of the beta’s intent and what changes from the kCBT should have been noted if anything was changed.

I understand that they may not want to do certain actions because of whatever reasoning they may have, however, there are 5,000 people playing this. That is a lot of potential being overlapped as far as bugs, glitches, reports, translations, etc. A clear, concise message that tells beta players what to focus on would leave out a lot of questions. This beta, hopefully, is not the last. Therefore, this beta should be 1:1 of the kCBT so that International players and Korean players are BOTH reporting identical issues because they’re playing the same game, different language and that should be the ONLY difference between regions.

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