Tree of Savior Forum

Exp Progression

Fairly early on (by the level 26 zone or so) the amount of experience obtained from killing enemies and using exp cards becomes extremely low compared to the amount needed to level up, even in areas at a much higher level than your character. LVL3 Exp Cards give 2814 class exp and are first found in a level 35 area, but even at level 30 you need 46036 exp to reach the next level, or about 16 cards, around as many as the entire area gives in quests. I’ve yet to find an enemy that gives more than 100 exp either. Given the number of quests in a zone, it seems impossible to keep character levels near area levels without additional hours of grinding in a zone. Hopefully this is intentional to encourage people during the beta to stay in areas and find bugs, but I would imagine that few players during the official release would enjoy that amount of grinding.

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I agree. The progression from 2X onwards seems really …“clumsy”.

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The EXP progression is way too low. I’ve played grinding MMOs before, but this is just a chore. This isn’t fun at all.

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Yes. It is too low. Quest and EXP clearly disproportionate. My level 25, fight monsters level 36 andddddddd I die. Thanks LOL.

I know it is BETA, but slow EXP progress will cause many players can not play at a higher level in less than 6 days. We did not come just to play, but to test, I understand. But still slow to test at a higher level.

Thank you

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We’ll just have to hope that they decide to raise the exp rates, even for just the beta, so that we can test the higher level content (since isn’t that what we’re here for?)

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EXP past 28 or so is incredibly slow, and there aren’t many viable places to grind to 35+. I also want to add that a lot of the early mechanics feel clumsy and I’m guessing this is because imc wants to aim at the end-game, but we can’t test for end-game if it takes like 12 hours to reach level 50 on a game that will have 500+ lvls on release.

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One should become lvl 90 in AT LEAST two months (if you play everyday).

If exp becomes easy to get, and you become lvl 90 in a week… The game gets boring.

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Except the max level is supposedly going to be 500… so lvl 100 would be LESS than 20%, perhaps even less than 10% of the total XP you need to get to 500 (Since levels get increasingly harder to achieve). Getting max level, rebirthed, in RO was doable in less than 2 weeks. At the current rate you’d get 100 after a couple of weeks, then look at 500 and go “■■■■ it” and call quits, most likely. Leveling shouldn’t be all there is to an mmo anyways… nor get a whole lot of people CONFUSED (seriously, did you ever see this happening in other MMOs?) about where to go next since quests just got so hard that not even a full party can kill a boss without getting KO’d 5 times each.

The goal of any mmo should not be to reach the level cap. If there’s nothing to do once you reach max level the mmo has failed, and if it takes a year to reach max level then nobody will reach it and the mmo will fail.

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Well, a year is too much. But from 70 to 100 days of playing the game to reach max lvl, souds FAIR to me.

Grinding is the only reason some MMOs were able to establish a community so I’m fine that it takes long to level, but it’s still true that the current grinding feels extremely slow nonetheless considering how early game it still is.

Personally I feel there needs to be more variety of things to do, like some daily repeatable quests, party quests to make partying more than just ‘mass’ grinding, and perhaps something that, while would still take just as long, gave exp bonuses that was noticeable.

Example I know would be back in the prime year of Maplestory, people always got together to do Party Quests, which in early levels granted 10~20% for the troubles and party cooperation. Grinding might have been faster occasionally, but seeing 10~20% at a time personally feels more rewarding, especially with a variety challenge/quest/goal to go for alongside it. It’s a bonus for community interaction too.

Das jut my 2cents of course

Honestly, this is a cbt so I wouldn’t expect the grind to be this bad early game especially if we are to test higher lvl content. At this pace I wont even hit lvl 70 before cbt end and, I thought i seen someone link an image mentioning that the gm would change the rates this cbt. I dont know if its true though but, i hope so.

Why does everyone keep using this retarded ‘year’ card. None of you know that.

KCBT had 4x our exp rates and within days there were people who hit levels 160+. If ya’ll did simple math you’d realize it DOES NOT TAKE A YEAR.

Very annoyed by whiners who pull out random facts. It’s one thing to give feedback and its another to pull out nonsense from thin air and act like it’s stone cold proof on why X is etc.

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It’s supposedly 200.

Fix it, Jesus.

(more exp please, thanks)

I said ‘year’ because zeno_t said level 90 in two months and the level cap is potentially 600. In KCBT supposedly exp bonus scaled upwards as your level increased to a maximum of 48x.

The requirement of EXP per level should form a curve not a straight line. It means that you can level really fast early on but get pretty slow in late game, it doesn’t have to always be slow or fast all the time. Fast leveling early on help players to get a better view of the game, exploring it before forcing them into investing a lot of time and effort. For me early game should be fun and “casual” while late game stresses players in pushing their characters’ limit. Also slow leveling early will not be a problem as long as people still can enjoy other aspects of the game, but at of now I don’t know anything to do after logging in beside grinding, it’s all there is to do and it’s all of which I am supposed to enjoy.

It’s beta guys… the exp is easily adjusted to what the devs want to be tested.

Test more grind less - all that work gonna disappear in 6 days.

3 Likes

Exactly because it is for testing that it needs to be less grindy. :expressionless: Upon reaching 3x we will spend most of our time grinding rather than testing the game. :expressionless: Whether they will change the EXP rate and how will also based on our feedback in the testing phase so… well… You don’t mean to say that we should not say anything and just “test” the game? :expressionless:

I will wait for some more days until I report a list of bugs and feedback.

Well for a beta it is too low. But i would prefere it to be the way it is on final version. Has more of the RO feels ^^