Tree of Savior Forum

Exorcist build ideas

It doesn’t affect either forms.

i tested many builds imo best is c2 priest2 diev1 druid3 exo2 (if u aimong for little more survi) and c2 bokor2 diev1 druid3 exo2 (if u aiming for more damage, u can skip diev 1 and pic bokor 3 if u dont want “perma” demihuman form)

Arbitrary rules like this make game less fun, imo.

Is the c3>diev3>miko>exo3 a SPR or INT build?

If SPR, why? Doesn’t it only effect owl dmg?

Seems like diev3-miko are usually full SPR.

It not only affects owl damage, but also your SP pool and heal power. And iirc, you get more CON from enchanter shop.

After testing Exorcist C3 I must say it’s just marginally better than C2. Katadikadzo is really good against dark property monsters (Guaranteed ~40.000% damage) but it is just useless in most cases because it has the problem of the cast time that takes 2 seconds or more to successfully achieve a full charge to be able to execute the skill.

In most cases you’ll get interrupted or just simply won’t use the skill at all since it either requires two casts to kill mobs or is just a hassle.

And while the multihit-nature of the skill might be good to overcome the damage cap (unless it’s a fake multihit), it’s still bad considering that Cleric provides acess to Kabbalist with Double Chance/Gevurah that could benefit more if it was a single hit per cast (2 hits for devils/dark property).
Cleric still lacks good single hit damage, Exorcist could’ve made it.
Sadly the developers decided not to give Cleric a nuke attack.

As we’ve learned from the story in the new main quest, we will get one more revelation (so Rank 11 confirmed) and after that the future is unclear. I’m resetting my Exorcist C3 to Exo2>Kabba2 to have access to Kabbalist C3 at Rank 11.

Since Merkabahs Divine Protection attribute now seems to be way more reliable to provide the 10% damage boost, the actual damage loss of not going Exorcist C3 is small, less than 15% overall, considering the access to Nahash, Double Chance for some extra damage and the overall performance of Exorcist being overly dependent on Rubric alone (new content has too many flying monsters who are unaffected by Aqua Benedicta; also, the pathological lack of monsters who hide to deal significant damage with Entity).

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cl 3 sadhu 3 pal 1 ( just for 2h mace+ resist elements lowers enemy magic defense ) exo 3 with a +16 mace trans, 5 rubric does 20 to 25k dmg per hit in astral tower cm stage 5 75 to 100k in cm stage 1, heal lvl 15 so you can heal friends safety zone so you can cast without worrying about mobs canceling your cast divine might cuz is always good prana lvl 6 op and thats it i guess… better than grass that heals nothing and does no dmg hope it helps image

they cant interrup the cast while you are inside safety zone,

I know, but it only lasts up to 20 seconds with 28 seconds downtime, so you’ll have nothing for the next Katadikadzo.

true, I could’ve used Mackangdal & Safety Zone to somewhat rotate casting the skill, but I usually use Safety Zone when the char is about to receive many hits, not to enable him to cast Katadikadzo once in a while.

For me, at the current stage of the game, Exorcist C3 isn’t much better than C2, it’s mostly about some additional damage that suffers greatly in content where it would be beneficial (i.e. challenge mode, Velcoffer Nest) to the player.

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