Tree of Savior Forum

Exorcism Chaplain don't working!

Recently started to play as Cleric/priest/Chaplain looking to an good AOE magic dps as cleric. Well…

Is frustrating reach rank 6+, change to chaplain, go near an mob, use your skills and… nothing happens!

“Exorcise” says “Creates an exorcism circle that damages enemies inside, then deals continuous damage.”

Never said that circle will disappear after “x” monsters step inside…(this is what happen!)

On my point of view, the circle should stay active for the entire duration distributing the status, because the skill don’t explain the opposite.

2nd place… why exactly chaplain skill need an unsteped ‘exorcise’ circle to work? this one is the worst skill mechanic in the game…

I really suggest a remake on this mechanics changing ‘exorcise’ circle to permanent on skill duration and/or making ‘magnus exorcismus’ an independent skill(really better considering that don’t make sense one skill vinculated to another… imagine an chaplain that apply 5 points on “magnus exorcism” but dont have “exorcise”… Waste of points, Is just an insane binding)

Take 5 level of it so only when 5 monsters (or 6 w/ divine might) step on it, only then it will disappear prematurely

Do not understant me wrong but, I’m not thinking how to use the skills.

Im just trying to show how is fairly unfair the difference betwen Magnus exorcism (which is nothing more than a holy pillar) and Fire pillar, frost pillar and Pole of agony…

They are the “same skill” with diferent elements, but only exorcism needs this mechanic that doesn’t work.

This is what i tried to explain, i don’t see why i need 3 skills to MAYBE use one advanced skill… never when have more than 5 mobs in same square!

I really will appreciate if some ToS staff member see the post and make changes in this specific mechanic.

While i do agree w/ you for the devs to remove this tedious mechanic, the very fact that magnus is HOLY makes all the difference… Holy element is the most sought after element for PvE in case you didnt notice… They provide 100% dmg bonus to Dark elements, which is the MAJORITY of the monsters in ToS currently… and also no dmg penalty towards any element… Different with fire/ice which only gives 50% damage bonus to opposing element and has dmg penalty to the same element.

They probably has this idea that Priest > Chaplain skills should be correlated… And this mechanic is one of the ways to show it, i suppose

You should change the title then. It’s misleading.

Priest has zero damage skills (Aspersion? ewww) with exception exorcism which is trash until IMC tweaked them. making them pretty much okay nowadays.

Although I believe you can adapt for now until IMC ever decided to change again…This skill now much better than previous history :joy:

Still waiting on chap buffs. Bad mechanics everywhere… 4 skills: 1 team buff that people dont care about, 1 lame table that cost 1000 silver just as a recast of priest skills, only for stoneskin uptime. 1 pillar of light with long cd and has risk of failing when too many mobs step on the exorcise circle. And a magic melee auto attack(can miss) which isn’t too weak but not exactly amazing as well. As a hidden circle that requires prerequisite (p3) and materials to cast each skill… I really think chaplain needs a buff. Compare to that op hidden miko now everyone is dying to get their hands on.

Right? @STAFF_Ethan @STAFF_Yuri

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Totally agree… my dream to be an exorcist is fair away from me

Atm, I’m still waiting what changes regarding STR, INT and SPR but like you said here, somehow chaplain needs buff

Yea. Right now chap is not the ideal support nor the ideal dps. Dont get me wrong im totally doing fine with my chap. But i can see the major weaknesses in this class and i honestly don’t think it offers much for a hidden circle. Is chap bots still a thing? I suspect they cant straight off buff a chap but the key here is scaling. So that they wont be overpowered during 120++ and not worthless at 330. Honestly, the holy property attack provided by sacra+last rites is a fixed number and its a joke at high levels. You gotta find alot of property attack to make those extra autoattack lines useful. Until then its just a blessing trigger and only your auto attacking party members will love your “party buff”. Most of the time its just a wasted buff slot for your party members. And talking bout buff slots capella is like worse than that… And its expensive. Casting all the priest spells separately costs only 105 silver and they last longer…

I feel like from the beginning that Chaplain could endure C2 and C3…and secretly hope it is planned for later ranks…( but I’m afraid it wasn’t ever in the devs’ mind X)… )

I’m rly irritated by Capella right now btw… I would actually use it but doesn’t matter where I put it down Bosses 90% of the time destroy it… and then I can buff myself up normally because of the shitty duration… It it is rly not worth my 1k silver…

Oh…and the ridiculousness of Last Rite’s extra damage under 50% hp… Like rly? Last Rites and Sacrament are quite a joke from the beginning…but to risk your life for like 10 holy prop damage… I have no idea what imc thought when they did that…


Anyway I agree Exorcise/ME is still bad… On the other hand I like the mechanic itself that you have to use Exorcise first… but… it should be more safe and not a gamble…

@Ayalon well yes and magnus cooldown is so long it doesnt sync well with exorcise and neither does it justify one whole class circle. Sure exorcise doesnt disappear in 1 hit anymore now, but it still does if more step on it. The only good thing i saw was they enlarged the radius significantly.

Well like i said earlier last rites property attack is pure crap. Best use i have found with sacra and rites is hitting the objects that take 1 dmg for a specific amount of hits. The only time i was happy to get LR buff was when i played my qs at the r5

Capella is just lazy… I dont even know wat to say about it. Oh look u can use stone skin during cd… 1000 silver for that. And oh btw there goes all your buff slots

Make Exorcism STICK to an enemy that steps on it then your follow up follows and casts on it. If the enemy dies it stays in place casting where the body is.

Pretty simple fix.

ME is usable now, at least that is a thing. Before Exorcism would only hit 1 enemy and then disappear, making ME useless.

Put 5 in exorcism, don’t place it on top of huge mobs and then cast ME. It is very easy to use now.

I always thought it would be cool to be able to “detonate” your exorcise circle, and maybe your heal tiles as well, for holy explosion damage that does double damage to devil/mutant types. Or a holy hand grenade skill like in the class icon lol.

Well, thing is i think we can all agree to ME being easier to use now. Doesnt make it good. Chaplain has its problems and imc is closing their eyes on this class. They did improve the aoe and make exorcise last as many hits as the level. Kudos. But overall chap is still weak. And this new exorcise mechanics only makes it worse for your already tight skill point allocation in priest. And in the end its still not a guarantee, theres still a possibility that 5 mobs can step on it if they are all close.

Compared to the other rank5 options chaplain is pretty strong, imo. Damage is fine and cappella and rites offer good utility.

Lol. Rites just offers an extra auto attack, not every party member is gonna utitlize it. The holy property it offers is low and non scaling. However for some reason though, at timerys my last rites line is hitting for 7k and above… Didn’t understand where it comes from… Not in other maps.

The cappella is just a recast for stone skin. Would be much more usable if it actually cost less silver and doesnt mess with the buff slots. If only it actually uses the second row for buffs… And its not amazing anyways…

the elemental weakness buff is in for mob those are weak to holy takes way more damage esp on higher levels.

You should try it on storage it should be the same.

Remember the other day i told you back in some time ago? lel

yea… on higher levels the sacra and rites lines are doing way more damage than i thought it could… even with the 100% holy bonus on dark still doesnt make sense lol. it hits about 3-4k on non dark mobs as well… gave me a shock. but doesnt work on all mobs or last rites can finally be a useful buff hahaah

Yup, it’s a ease of damage.

TOS is currently easy mode with defense patch + elemental fix.

Well still abit of broken classes here and there , and a few sadhu around :innocent: