Should this topic be moved to suggestion or game play box for better attention from the GM ?
i actually have a suggestion this skill.
and it also kinda fits into how they want the skill to be played
as an skill upgrade casting.
A priest cast âExorciseâ
mob walks over and takes dmg as well as depleting the skill.
priest can cast âMagnus Exorcismusâ without needing to cast âExorciseâ
WAIT! before u all start saying âisnt it 2 skill casting anyway?â
nope it isnt.
prerequiste is this.
u gotta cast exorcise first !
and there will be a 5s+/- timer (maybe a new attribute can extend the timer?)
for the player to cast Magnus before the skill becomes grey out again and needing exorcise to be recasted.
this would actually make it sound more applicable and fun too yet not making the skills too OP .
pls like this and refer them to the IMC team so that we can have another build on exorcise and magnus exorismus to appear again.
i miss this skill (back in a certain game we all know wat it is >:3 )
maybe an attribute for exorcise that stops it from triggering on monsters would be enough, just like you can stop heal from doing dmg? that way it could only be used with ME, but atleast be cast under mobs directly
Summoning a dev to this post. I like this and it would be an excellent risk/reward way to make magnus useful.
Bumping for some exo+magnus love. I love the skills in concept, and would like to invest points into them, but right now they arenât up to par for a c3 skill and a skill requiring said skill.
So far the only thing I kinda like is that exoâs dot should count as a status and would let pdâs incinerate tick longer.
i support this notion.
As it currently stands, I believe that:
A) Exorcise should have either increased tick damage, or increased tick speed - both would be nice as well.
B) Exorcise should have multiple proc hits, let the skill pulse for maybe 2-3 hits in itâs area of effect - capable of effecting all enemies within the area - this prevents/lowers the chance of the current situation, of casting it and, HOPING it doesnât get resisted for some odd stupid reason, then dealing absolutely no damage while waiting for a 35 second CD.
C) Magnus Exorcismus should be easier to cast, itâd be better if it was a charge skill, each level of charge would increase itâs range, and damage with level 1 being itâs current AOE, and maybe a slightly lower duration than the current, and lvl 5 being who knows how much better.
D) Magnus Exorcismus as it stands right now, could use a range buff at least by a minimum of 1.5x - As itâs name is âGreat Exorcismâ if translated from latin, currently thereâs nothing âgreatâ about it - except maybe the duration. Increased tick damage/speed would be nice as well (though not necessary, the dps of magnus exo isnât too bad - though barely cutting the line of use-able), but mostly range is the biggest issue for me.
I dont like the way of this skills right now⌠Magnus exorcismus is the wost skill ever for cleric or chaplain, you cant use this on boss beacause exorcismus is consumed. PLz IMC fix that.
3x3 need it skill AoE must be like Ragnarok Online
This is true. It needs more range/radius because as of now, the skill is extremely useless.
I have a dream that someday Magnus will be useful or at least useable.
hey guys,
did you know magnus actually can apply all exorcise tiles together( i mean if your party each have cast exorcise you can 1 time apply all)
so i got another idea is make exorcise each rank give you 1 more tiles, how is it?
