Tree of Savior Forum

Excuse me but.....?

WTF CHANGED??? Even though commander fail is gone, i still can’t dungeon to get over this 130 hump, the lag issues are still here, and my items are still fcking missing from the market. Like lets be real. we needed a 6 hour maintence not a hot fix.

edit: items were found, but the dungeon needs to be fix, it is so core to this game

edit2: i lost a full day of gaming btw and we only got compensated a small extension on our tokens. now thats fcking stupid.

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It’s practically just a server reset of some sort. Most issues however might be resolved or taken notice on the scheduled maintenance.

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Queues are still down, but you can premake parties. The EXP is significantly less, but it helps.

Since when did they even mentioned a bug fix lol. All they said was a server maintenance aka restart to fix commander.

Can confirm. I am Commander.

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why do they have to tell you about every little tweak and adjustment for it to count?

if the issue has stopped happening, they’ve obviously fixed something, whether they have the time to come and tell you about it or not.

what do you prefer: spending half their time updating the community all over the place, instead of working on fixing things… or, spending all their time just fixing things, and doing all the tweaks and fixes that any major online launch requires?

i’d rather go for the second. it’ll take twice as long if they stop and tell us about every little tweak and fix they do.

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A TP compensation would shut the fook us up.

10/10 do want

i want hair voucher!

Or a Costume voucher :^)

Face it, commanderloaffail is an error that occurs when your char enters a dead channel instance of that map. They only rebooted the servers and “fix” the dead channels. Since when did I even mentioned that they have to provide every single details for their fix? They would have done so themselves as the service provider even if we didn’t ask for it bacause it’s their responsibility to explain?

well that’s my point, isn’t it. they really -don’t- have any obligation to explain things to us.
the fact that they do take the time to provide updates to us occasionally is just courtesy.

as for “dead channels” or whatever the cause of it is, rebooting the server isn’t going to provide a solution. something caused the channels to “die” in the first place, so unless you fix that first… any reboots are just going to result in the same thing happening over and over again.

now it appears as though the CommanderLoadFail issue has been fixed… allowing them to access the next issue that has been revealed.
it’s like a series of locked doors in a hallway in a dungeon. you have to unlock the first door before you can get to the one behind it. you keep working on it, and eventually all the doors will be unlocked. this is just how programming works.