I’ve been playing about since the game came out of beta, so, I’ve had my share of events. I like that this game is trying to provide a different event experience than the Korean server, but this game and the management is absolutely atrocious when it comes to communication of the events.
The last fishing event was a prime example. People had no idea what the difference between the baits were, what ‘rate’ it was affecting, and why they had to pay x10 for a ‘better’ bait. Why can you mention what the drop rates are for a leticia’s cube and goddess cubes, but not the event loot? mention which drops are actually the event drops and not the fishing drops? How are we supposed to know we aren’t getting bugged loot, which could be ripped out of our hand later?
Now this event with the Master’s Unit. Badges are not dropping, and there’s no response, not even one acknowledging there is a problem, whether a bug or a communication one, or a design one. Which ever problem it is, there is a demand for you guys to respond to relieve the stress of your player base. IF it is a bug, why are you not saying you will look into it. IF it is a communication issue, where you forgot to mention it was a random drop, why is it so hard to say? IF it is just a poorly designed event where the reset timers for the dungeon and loot limit are separated and possibly leave a gap where you can do the run without receiving your badges, why aren’t we being explained to, or warned about, or pointed to the event page?
There was even that one event, where the event dungeon was ultimately changed, because it was designed so poorly.
Every time something like this happens, it feels as though, the game is seriously understaffed, or the staff is seriously incompetent at communicating. Both make players want to stop playing.


