heyo i got an idea for World Boss maybe anyone interested? suggestions and discussions are very welcome!
Problems:
- World Boss (WB) is hogged by top & hardcore players.
- WB spots very crowded, the fight doesn’t even last a minute.
- WB can’t be endgame content as of now, not enough challenge maybe (?)
- WB feels like a repetitive chore
Proposed idea:
Make WBs as worldwide hourly events.
How it works:
- Add NPC to announce/check WB timer. The concept is something along the line “A demonic presence is appearing in Roxona building!! All Saviors are to work together to suppress it”.
- WB spawns in random X hours, and timer can only be checked 30mins (?) before spawn so no one can hog.
- Make guild-exclusive raid channels. Harder boss, better drops, but compete with other guilds.
- There can be multiple WBs at the same time (different location). Keep (reduce) the no-cube debuff after killing WB to prevent WB hopping.
- Randomize WB level to allow players enjoy it from mid-game (level is announced in NPC). High level boss can appear in lower level area too.
- Cubes can drop any items from other WB, maybe with lower chance. Drops scale with level too. This will spread WB hunters.
- Give booby cubes (low chances, with mats, talts, etc. mixed in). Top players get MVP cubes. It’s about how players are treated.
X) Dynamic AI (e.g. berserk on 50% hp), more teamwork (e.g. fight while holding off wave of mobs), micro-events in battle (e.g. invulnerable until destroy something), difficulty auto balance (e.g. hp scales with channel population), etc. that will improve the fight itself.
– adapted from PSO2’s EQ
