Tree of Savior Forum

Evasion in PVP (basic test)

I duel a lot and recently I´ve found how good Evasion stat is and decided to do some simple tests with a friend, here´s the results.

Note: This test is extremely RNG, so I tried to get an average result.

Accuracy 338 vs Evasion 338 (no buffs no armor)

10 AA´s serie 1: 9 hits, 1 dodges.
10 AA´s serie 2: 10 hits, 0 dodges.
10 AA´s serie 3: 9 hits, 1 dodge.
Average: 93% hit accuracy.

Accuracy 338 vs Evasion 399 (with Guardian attribute bonus 18% evasion)

10 AA´s serie 1: 7 hits, 3 dodges.
10 AA´s serie 2: 6 hits, 4 dodges.
10 AA´s serie 3: 6 hits, 4 dodges.
Average: 63% hit accuracy.

Accuracy 338 vs Evasion 432 (with Guardian, with 4 set Leather and attribute lvl 1)

10 AA´s serie 1: 4 hits, 6 dodges.
10 AA´s serie 2: 4 hits, 6 dodges.
10 AA´s serie 3: 3 hits, 7 dodges.
Average: 36% hit accuracy.

Both characters were Sword class with 100 DEX stat. I couldn´t test it with higher attribute leather but every enchantment level increase the Evasion by 1. Guardian and set bonus scale hard by % further increasing the gap between Accuracy and Evasion, also a lot of skills increase by % for a couple of seconds like Stabbing and Fencer skills.

It´s too early, but looks like this stat can be something to worry about in the future. What do you guys think about Evasion?

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I think evasion is really good with 1v1/Duel though I think it will be rekt by mages when group pvp comes.

If you are only dueling meele classes with not enough accuracy, sure, they won’t be having a fun time.

But if you go into group PvP, then you will just get destroyed by magic since you can’t dodge that.

That´s the point, does the game give me a way to counter high Evasion builds without having to make a specific build for that?

For example, in the tests both characters had 100 DEX, in a real scenario probably the Evasion build has more. What are the ways to reach a confortable Accuracy to counter that? A sub set with Gems? A skill that cannot be evaded? Right now we don´t have enough to make it and things can go worse because we have a lot of Evasion % scale things while Acc usually is for a flat amount.

In my opinion when we reach a stage where ClassBuild counter ClassBuild like Magic > Evasion > Low acc. We need a way to reduce that counter gap so the one on the weak side has a chance to catch up. What do you think?

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They are fair trades.

Magic > Evasion > High Damage (Ranged) / Bruiser > Magic.

If you want to be strong against one of them, then you will have to sacrifice being weak against other. You can’t expect to be able to compete against every build out there using a single build of your own.

That said, you can probably find a middle ground you are comfortable with and switch your playing style using different equipment (some using accuracy gems, others using evasion gems, some giving more HP, etc).

To answer to this specific case, if you want to beat a high evasion build, then you have to stat high DEX too, OR use Gauntlets with high accuracy and accuracy gems, plus maybe a necklace and bracelets that add accuracy.

The options are there.

I guess you can get an extra glove and load it up with accuracy gems.

Hmm I think there is none at the moment, the only way(At the moment) to counter it is to build specifically against it. The other way is to build/Equip items that’s against a certain build. Maybe in the future they will release items that will increase Accuracy so you can counter evasion build.

That’s a dangerous path, though. This game doesn’t distinguish between PvP and PvM skills. As such, since the game is party oriented providing Evasion reduction skills or items to non-support classes affects the overall gameplay not just 1on1 PvP.
If IMC doesn’t have the resources to design a balanced 1on1 PvP system I’d prefer they abandon supporting/improving 1on1 PvP than hurting class balance.

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Block chance have the same rate, I think.

can you block magic ?

no, you cant block magic

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You CAN just get gear that can counter your weaknesses, like the mage killer sword, and the shield wih +60 magic def and +40 resistance to all elements
or the shield with +99 magic def and +60 holy resistance vs Holy. (for those pesky Oracles)

cloth armor -10% dmg from magic.
and the mastery increases magic def
most mages seem to be going Con :2 /INT:1, so their magic is not that powerfull to begin with.

On my fencer i rarely lose a duel because i carry… KINDA decent items to counter my weaknesses.
In full version i plan to have full gear sets to counter my weakness
(its not worth hunting them in beta)

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