So back during CBT I went into the level 50 dungeon at 200 with full dex build, leather armor, mastery maxed etc and don’t think I ever had higher than a 60% dodge rate out of 100 hits. Maybe there is some cap based on certain ‘classes’ of monsters? Aka dungeon mobs are a special class? This was also the case vs the Blue Stoulets in the map Grand Corridor. I tried dropping off significant amounts of evasion with gear, 125ish? And took another 100 attacks and that number had changed by like 5 or so, I did this maybe 3-4 times with 100 attacks each, and I don’t think a difference of 5 that goes up or down really says anything with only 100 attack samples.
I also tested against what would be average mobs, aka not something with a ton of hp, and was able to get near and 80% dodge rate. Can’t remember what mobs I tested with offhand, this was a while ago. Has anyone else had similar results to this while testing, or anyone else hastested?
