So, unfortunately iCBT is over sob sob, here are some thoughts about the major things I felt was missing.
- **Equipment:** The gap between levels you can use gears is way to big,for instance, we have a 25 Lv. gap between Lv. 15-40 gear. I don't know if this intended by the devs, so the game get's harder and you have to worry about planning your fights, but I still feel we need a mid term gear - around Lv.30.
- **Boss Fights:** So, I've fought a bunch of bosses during this iCBT, the general impression I got from those were that the devs wanted to make players carefully think about their positioning, by using traps. Thing is, some fights the player doesn't really have a lot of place to fight -the screen gets so crowded with traps it's somewhat frustrating - and kill those traps take a long time to be respawned in a couple of seconds. I'd love to see some boss fights harder and boss having more intricate skill rotation to players perceive, than have to worry about 3 billion traps in a small area.
- **Stats:** This isn't major, but I think would give players a better grasp of their character if some of the values were shown as a percentage, not flat numbers. For instance, we could have:Critical Rate, Critical Damage, Elemental Damage and Elemental Resistance.
- **Party:** Last, but not least, I'd like to seen a "Vote Kick" option added to the party members - like the one Diablo 3 has. More often than should have happened, I found myself and party members wanting to do the "Party Event", but the leader was AFK in another place.