Tree of Savior Forum

Equipment Potentials

Well that sucks… If only we had a barrack’s storage… :pensive:

it’s one of anti-Inflation machanic.

if don’t have potential,this wll happen, 1stplayer make +15rare weapon with 4socket 5lv gem and sell it 200K
when 2nd player buy it and after used it,sell it to the next player

this’s make everyone don’t lose they financial except 1st player that’s make it but he/she can “farm/grind” from that item and sell it in the same cost as their lost when enchant it

all money transfer from player to player not npc

overall financial of the player in sever alway Increase. The market is filled with cheap rare.

Some item will more expensive based on the passage of time.

1m->10m->100m->1000m

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It’s just “useless” to that high level player.
But it’s quite “usefull” to anyone else.

Like how you could farm an level75 weapon easily as level 200.
But having and level 200 weapon in lila, would make you drool.

Deducing the amount it can be traded, helps creating an active time and money sink.

There’s no need to deduce it. But then there’s the developer who things it’s needed, to keep people longer to farm certain things. Without high end people, decreasing that too much by their money grabbing farming.

Like how i was a Archer in RO with an COmposite bow. Till i hit level60, to finally buy an bow for 40k zeny.
If i could have bought that bow from a player for way less, i could have hit level 60 way faster then possible as a new player!

Decreasing the time i spent in begginer areas.
Decreasing the time i farmed low mobs.
Decreasing the time i was emersed in the story and lore of the world.

And possiblity making me skip areas faster then they could churn out new ones.

If i’m able to buy any weapon that is +max from someone. I would stormtroupe trough content… way to fast!
To deny that, there’s potential on weapons and equip.
It may work for a few people, but the majority wont get the benefits from these “handme downs”.

I can remember when i made myself an second char (Archer>Bard) in just 1 day of farming for 3 hours.
From 1 to 70 in 3 hours, where running aroudn and questing to job change took 1 hour alone.
I was able to rush it, because i wanted to help at WOE.
Simply with an bow that i bought cheap for a bit, for each 20~ level gaps.

Then i sold them again and the next guy could do it. Endless slope of decreased farming and leveling time xD.
With potential in that, i would have needed to actually farm myself some things.
(if there wasn’t a acc storage xD)

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Creating a money sink, yes absolutely… So the top ranked players (who can loot more purple/epic stuff than the lowest ranked players) can sell their expensive items on the auction house, and earn more money than anyone else (except alchemists/pardoners maybe).
It’s normal but… It may dig a huge gap between rich/poor players, so watch out the economy… (yeah for now, we don’t have to care about it, we’ll see that when the game will be released).

We have already some good money sinks: the companions, the attributes, the crafts…

…Hmmm just to be sure… Is the potential decreased when you “manually trade” an item too [right click>trade on a player]? If yes, I think it will be more fair for the players to have an account storage.

[right click>trade on a player]

decreased the potential too

Thanks.

…Ineed20characters.

can we confirm if potential is reduced when donating an equipment to a pardoner class through oblation?

You don’t donate to them, you sell the items in an NPC like shop, of which they get a cut of the normal NPC rate, and you get a reduced rate (normal minus their cut). It goes into the abyss.

It’s basically a convenience service.

This is great for Wiz who don’t have any carry weight :smiley: I didn’t understand Oblation till your post. Tanks fer da expla-nay-shun.

This is a great system for the longevity of the game - it means after the game has been out for years and years the market won’t be flooded with perfect items (at least not nearly as badly as games without this system).

This is good for everyone except maybe those that Originally make the perfect items, but even they can benefit from it as the value of a perfect item with potential left on it will be extremely sought after.

This also prevents things like Twinking, to a certain extent.

It is IMO one of the best systems implemented in a game that has an itemization system where you upgrade items +1-10 or more.

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Well… Twinking would still be somewhat possible by trading the recipe of an item (I don’t know if the best items are crafted or not) and trading the required items to craft said item.

The upgrades wouldn’t be there but generally, upgrading an item isn’t hard since you just need Anvils atm. Sockets as well seem to be the same way as you just trade your best gem and open a socket using the potential.

Besides Item Awakening, I don’t think it’d be that hard to twink if you had the money for it.

understood - i had no idea how it worked
thanks for clarifying

The potential system is the answer to the bind on pickup issue that many mmos have. It’s brilliant really. bind on pickup was always really frustrating but often necessary and this solves it beautifully.

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Actually, it seems likely to be designed to sell upgraded weapons instead. You can’t lose potential if you don’t have any potential anymore, meaning trading will still be there but most efficient way to do it would be to upgrade it first - or to order upgrades on an item, which means you employ a person to farm a weapon, upgrade it and only then you’d pay for a finished product.

Or well you’re supposed to do all of that yourself if you can be arsed I guess.

Doesnt it need to use up potential to trade?

If you havent tested it out, don’t teöll us your deduction witjout facts.

xD

It does, how does that invalidate my view on devs design of potential?

If it doesn’t have anymore potential.
It shouldn’t be tradeable anymore… given that it would need to take potential for the trade.
That is.

I dont see the reason why.

Potential Lowers when itens durability goes to zero?

No, when durability reach 0 you can not use the item until you repair it, but potential will not lower. Potential only lowers for the actions @FatePGN mentioned in the first reply.

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