Hello,
I’m quite new here on ToS, but I’d like to share another suggestion.
I know that the See-Through system is already implemented, since you can see yourself through trees and walls. But the real problem with it is that you can’t simply see the ground/items that are there.
I know it was made in such a way that Chests are harder to find (which is totally fine). But if you’re already close enough of a chest, you’ll probably see it anyway with the mouse cursor or with the “…” symbol near your character.
Therefore, as a great solution to other suggestions as “Rotational Camera”, a better See-Through could be implemented, only setting the transparency of the blocking object (which you guys probably already have, or can simply get with a vector in the character pointing to the camera) to something like 30%.
That I noticed it is already done with branches and leaves in trees, but it doesn’t use collisions and vectors, only proximity with the object itself (I haven’t seen this on walls, doesn’t matter the distance).
If I’m close enough of the object for it to block my view, I can assure you that setting the transparency of the blocking object to 30% won’t damage the game in any aspect (Chests and other stuff).
I know that it will change a lot the codding, since you guys, now, are just creating a highlight over everything to show the player and possible mobs and that you may have objects that are bigger than I can imagine. But as I already said, you can use vectors to figure out which is the blocking object and masks can be used instead of actually setting the whole object’s transparency.
I really hope I’ve helped a bit with all this and, if you’re a player and liked it, please mark with a like below, so that they listen to me xD
Thank you!


