Tree of Savior Forum

Enhancement should be capped at +15

You do realize that if they put the max upgrade at +15 they would reduce the upgrade chance to match up so everybody doesn’t get capped gear.

In the end the actual % chance of having capped gear would probably be the same.Atless now every time you try a upgrade your odds are 1/2 at worst,if they lowered the level cap the upgrade chances at 10+ would probably drop down to 10% and then 5-1% inbetwin 13-15.

I think that’s the whole point. Since +40 seems like way overdoing it. Of course they don’t know the horrors of Earth Tower, but still. Most people in Korea make into that tower is stage 7 since it gets so ridiculous.

I think the biggest fear people have is capped players killing world bosses with +40 weapons, giving even people who show up on time no chance for cube drops and since no raids, only 1 group or 2 get the loot.

Fair? Sure. They earned their weapons by pure silver alone which you can get by selling tons of Tokens on the marketplace. Doubt the game actually has any real reasonable way to earn 100 million silver for those crazy tries though, but selling tokens on market? Easy. Just need $$$.

Still, people aren’t even talking about what Alchemists can do here, like combining two of the same weapons, item awakenings, level 10 gems, gem laundering (or whatever it’s called) etc.

I’m going to get reckt, on Tera i tried to open 600 ‘‘strongbox’’ in one event of ‘‘alkahests’’ got nothing on 600 of then, lost alot of money(Gold) and my friend just opened 20 and got two times the best reward… i just did a ragequit. :cry:

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saying “chance is capped at 51%” is not exactly correct. It is calculated on per-hit basis.
+1… +5: 0% chance to fail on hit.
+6: 4% chance to fail on hit
+7: 8%
+8: 12%
+9: 16%
+10…+n: 20%

And you need 3 successful hits for upgrade. Yes, statistical probability says that 3 hits with 80% chance is 0.8^3 = 0.512 (or 51.2% chance) to succeed on average.

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soon we’re gonna see a bunch of people running around with 20-30+ items

bruh that’s between a 0.1% and 0.03% chance of happening. Why so mad?

Heh. These threads usually don’t crop up until after someone blows their fortune and fails to make a maxed out item.

Be grateful there aren’t success boosters in the cash shop. Be very grateful.

5 Likes

That’s the sort of option IMC is going for though? Absurd investment for frankly less benefit compare to most other games due to skill damage and your characters’ base stats.
BUT still there as an option for the insane.

I mean, look at enhance attributes or the gem exp.

To get +50% damage, you spend about 400 times the base cost.

To get the full 100% though (which is only about 30% more damage than +50%) requires 12,000 times the base cost. For ONE enhance attribute.

Btw even with +40 weapon cap players won’t be killing boss THAT fast.

A lolopanther(the one from earth tower) gets +20 attack per upgrade past +5.

So from +5 (safest upgrade range) to +40, you’re looking at 700 attack power.

That is certainly a lot, but it’s far from ‘I rekt WB solo huehuehue’ sort of power creep.

I mean, fully attributed Thauma c3 can give another Int class that sort of damage bonus with its 3 buffs.

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Finally someone that sees it correctly!

Thaum actually grants almost 1k damage to full INT mage) But it’s basically everthing that class does, so comparing the whole circle3 class to one weapon ENCHANCEMENT is not the best idea.

But yeah, it’s not TOO MUCH difference in power. Still, slightly lowering the cap should help a bit. 30 would be much better, I think (500 bonus damage is still A LOT, actually it’s one EXTRA top class weapon).

Much better idea is making a soft cap at 30, so every next upgrade will get 50% success chance from the previous one. This way possibility of getting 30+ enchanced items will drop rapidly, but with proper luck/lots of golden anvils it will be possible.

It wasn’t about what thaum do, it was that the 700 damage isn’t enough to cause that supposed “kill WB before everyone else get there” situation.

Again, it’s the sort of “I’m insane” goal, not something people would logically aiming for (unlike, say, +10)

And, this is my own opinion, this is the sort of thing that truly invoke that ‘legendary’ feels without breaking the balance of the game.
That feeling has been rather lacking in most MMOs with standardized gear expectation.

The enhancement level goes up to 40? That seems excessive even for a Korean MMO. 10 should be the standard while 15 should be hardcore.

I just can’t imagine the headache of trying to +40 every good weapon you get along the way.

[quote=“nethereus, post:31, topic:152851”]The enhancement level goes up to 40? That seems excessive even for a
Korean MMO. 10 should be the standard while 15 should be hardcore.

I just can’t imagine the headache of trying to +40 every good weapon you get along the way.
[/quote]What should and shouldnt be in game that sports flat increments per upgrade is for devs to decide. Why make another clone of another game with +15 limit when you can make your game unique with +40 that doesnt break game balance?

You wont have enough silver to upgrade a weapon to +40, especially high level one. I’ll even say that you wont have enough silver to even +10 every good weapon you get along the way. Better spend in attributes.

Man, you people nowadays are just never satisfied unless you have everything. Enchantment going up this high is a pretty good way to let lower tier weapons that have special effects scale up in power to higher tier weapons. If you’re not going to support games that have RNG then have fun never playing a single game again just because you’re terrible at statistics. Maybe one day you’ll achieve something and feel what it’s like to not have something handed to you on a silver platter.

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Pretty much. Next complaint is “there’s not enough EXP cards! I don’t want to have to kill monsters!” or even “make blues not so rare! Grinding is too hard without them!”

But you should consider that Thaum buffs are fixed and damage scales with level. So at level 500 it CAN(possibly) be enough to kill WB before everyone else gets there. Enchansement shouldn’t give signigicantly more damage then the weapon itself. That’s why 30 softcap is already enough to make it very powerful, and getting past 30 will make it more legendary’ish.

Maybe chance shouldn’t decrease too drastically, but it should decrease at least by 25% from current chance. This way 35 would be a mircale and 40 would be nearly impossible even with Golden Anvils (with 3% success chance from 39 to 40).

But when I think a bit more about it, this will only make it more RNGish)


I see no problem with 40 enchancements for lower level weapons, but for highest level ones they are too powerful. However if the cost for +20 and more is insanely high for the level of item, it’s OK. Item enhancement should be like attributes, with relatively easy way to get to +15 but significantly harder to get to +30 and more.

Enhancement bonus scale with tier of equipment, not level.
And at lv 500, let’s say 10 stars weapon, that’s still 900 bonus damage at +40 (vs 750 for 8 star lolopanther)

So no, even at +40 lv 500 weapon won’t suddenly kill WB before everyone gets there. Unless they decide to come to lv 20 Crystal Mine or something and get it to spawn right in their face.

Wait, you haven’t even seen the price of these things?

Go to tosbase and open up a weapon you’d like to use endgame, look at that +15 price alone and consider that anything past that goes up even more.

Why not 16 star weapon at level 500?

But yeah, it’s not too much for world bosses anyway, though, still gives invaluable advantage in PvP. Yet I agree, I neve calculated it, but for lolopanther gear enhancing to +15 total cost is 25m(assuming no failures), which is really a lot. So yeah, it looks OK.

The remaining problem is, enhancing lower level items is significantly harder, so it’s still impossible for them to reach power level of higher level items. But it’s balanced with much cheaper cost.

So finally, I overthinked the whole issue and now agree that +40 is still OK, especially taking into account the fact that it will fall off later.

If there will be no ways to gain overly excessive amounts of silver, then getting items to +40 is kind of pointless.

Because weapon tiers are closely related to class rank up, and if there’s going to be 10 rank by lv 600, at 500 you’re probably looking at rank 8-9 by then, either way the bonus doesn’t shift that much (+75 for each tier)

Arena PvP have standardized stat + equipment doesn’t matter (hence why Rogue cries at arena since they don’t have the 4x backstab from Karacha)
And overworld PvP will never be balanced just by the fact that it has no real rule to balance it.

I totally disagree with this: it’s “make effort in the game to win”… that’s what a game that has at least a little bit of competitive nature is all about, putting efford into it and getting results… even tho i’m not a great grinder i totally approve of a system like this

Never though about stars that way, but it seems you are right.

I know that Arena PvP is standartized, and now I agree that overworld PvP is good as it is. You persuaded me to reconsider my opinion about +40 items.