Introduction
I’m dedicating this thread to ideas related to endgame improvements and re-use of already implemented content. I understand many people just want rank 9, new skills, classes, instances, etc, but making new stuff requires a lot of work. As much as I want to see entirely new content implemented, I also see a lot of potential on already existing content that goes to waste.
I would like to suggest, and also open up this discussion topic for others to suggest/feedback ideas of new contents that don’t require too much effort to implement.
Rebirth System
As much as some people hate starting over in infinite grinding games, I feel like reborn/rebirth (go back to char lv 1 with some advantages) is a very very simple mechanic to reuse content and make the endgame actually much longer.
My proposed system is very simple: when a player hits the current content level cap (lvl 330), he’s allowed to go back level 1 with a diminishing return on extra status points. At your first rebirth, you get 20% extra status points, at your second rebirth, 10% more, and after your third rebirth and thereafter you get 5% more status points.
This bonus adds up and applies on your current base level to define your total status points. In example, a char with 5 rebirths would have 20% + 10% + 5% * 3 = 45% extra status points. This bonus would be a buff, similar to team level buff, but unique to each character. Keeping the bonus this way assures there will be no issues when new level caps are introduced.
Once you have rebirthed, you need more exp to level up. The additional exp you need is equal to the status point bonus you get (using the example above you would need 45% more total exp to reach 330).
Having explained how it works, here are some advantages of this new proposed system:
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Very easy to implement. In fact, it could use the exact same code from Rank Reset item with the addition of the status points bonus and extra exp requirement.
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Incentive for players to improve/fix their builds. Switching some class you disliked after a rebirth, or simply trying out a whole new build without the hassle of making a new character and having to spend more silver in attributes and transcended gear.
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Revisiting lower level gears. Needing more exp to level motivates players to invest in lower level gear before they rebirth. Lower level gear becomes more useful when you spend more time being lower level and have the money and capability to farm before you actually hit that point (you can farm low lvl gear as a high lvl before you rebirth).
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Revival of lower level dungeons. People who prefer to focus on their main characters rather than making alts would once again populate lower level dungeons.
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More build possibilities. While I believe there should be some soft cap to focusing on one stat (i.e. after 400 STR one point in STR starts costing 2 status points instead of 1), extra status points may always motivate you to no longer make full stat builds and instead dish a few points into secondary statuses.
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Setting new objectives. With this system, IMC may also decide to release classes that require a certain amount of rebirths before you can become them. If Centurion requires 4 rebirths to be picked (as an example), this effectively quadruplicate the game time while also giving an objective to rebirthing for those who wish for this class.
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Better scaling of some skills. If you play Chaplain or Thaumaturge, you may feel annoyed that your buffs hit a cap (since they depend on stat points) while dps characters can keep improving their dps by adding more transcedence stages or over refining gear.
Things to consider:
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Should quests be reseted? While most people would logically answer “yes”, I think things can be kept much more interesting if they aren’t reseted. The reason for that accompanies my second suggestion for the Hunting System.
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Why would I rebirth if I can make an alt and have more saalus runs? Indeed. My solution to that would be adding 2 extra cubes to your saalus run with that character (considering saalus upcoming patch) for each rebirth you have. I mean, you already leveled all the way to 330 again with the hassle of needing even more exp… This also incentivates players not to make alts they don’t want to make just to farm the cubes. Effectively, this also diminishes afk players in saalus because they have to do way less saalus runs a day and they can do it with only their main characters.
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Great, but endgame still needs more content. Of course. The idea here is just to improve current game duration with very little effort. New dungeons, items and instances will always be welcome.
Hunting System
I see very little incentive for players to do lower level maps quests and Wings of Vibora hunting achievements since those do not share between other characters of your account (only exploration does). The idea here is to increase every exp card exp by about ~30% and allow players to re-claim their hunting/exploration exp cards once they rebirth a character.
With this, you can expect players to:
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Look foward completing hunting achievements. If you want to rebirth many times, you’ll invest into hunting achievements to get extra exp cards everytime you rebirth.
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Revisit old areas. Players may finally feel tempted to go to forgotten areas such as Topes Fortress to finish their hunting achievements there. This presents a better use of old maps with very little implementation effort.
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Quest in different areas. If quests don’t reset upon rebirth and exp cards are made slightly better, you can expect players who don’t have tons of instance reset vouchers / multiply tokens / exp tomes to quest in different areas such as Orsha’s main questline.
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Enjoy more end-game diversification. Aside from doing their daily ET / Saalus runs, high level players can also focus on getting monster achievements to prepare for their next rebirths. This gives players more endgame possibilities to focus on.
Things to consider:
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30% more exp on exp cards is too much! Yes and no. While it may seem like a big boost, doing quests atm is very unusual given how easy it is to level in dungeons with all reset/multiply/exp tomes that are given. Also remember the idea is that quests aren’t reset upon rebirth, so most of your exp cards (if you quest to 330) will be given on only one rebirth.
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Should exp cards be deleted upon rebirth? I believe if cards aren’t erased it’ll make endgame a little more interesting in the way you can prepare yourself by stacking cards for your next rebirth. It also gives a good use for instances that give exp cards (i.e. Uphill) that are usually done with high level characters.
Ideas, thoughts, criticism? Feel free to post them here.

