what do you guys think about this Skill tree? @meisnicholas @Chipopo @Lynswood @FLoki
or
Last one.
Oblique shot lvl 1.
Critical Shot lvl 1.
High Anchoring is useless.
Now face the problem that I said above [quote=“FLoki, post:14, topic:252621”]
For ex: archer c2 is pretty good but you may end with some unwanted skills, Like full draw level 9, heavy shot lvl 2, just because after mult shot lvl 10 and swft step lvl 9 you dont need this points on any other skills on a future fletcher build.
[/quote]
and
good luck 
[I would go for the 2nd build but with some adjustments]
Ranger:
Critical shot is a-okay since you can spam it. At end-game pvp content, you can spam critical shot at enemies’ face, deals okay damage.
However, you will want to get 1 point for timed bomb arrow to knockdown enemies. It’s super useful.
[Archer]
I myself don’t like Oblique Shot that much because it burns your SP too much and when you have barrage, you WON’T use oblique shot anymore.
I suggest you get at least 1 point in full draw, kneeling shot and heavy shot for more utility.
[Fletcher]
Get 1 point for bodkin and broadhead at least.
Comment: You tend to dump all your points into the highest dmg skills. You should consider the effects of the skills and its utilities more.
Hi. a little bit off topic but, I’m doing R3 F3, I didn’t get oblique shot cause I wasn’t following any guide when I started, I’m already level 92, I was wondering if it’s ok to continue on without oblique shot even if its just level 1, how much am I missing. I spam critical shot If most of my skills are on cooldown. I’m still at a1 r3 atm.
Thanks for the reply
you don’t lose much in my opinion
If your goal is world bossing with a fletcher, Scout1’s extra movement speed from cloak is very useful.
Also gives you access to flare shot which is a really nice skill on its own aoe clearing.
You won’t ever use it the moment you hit Fletcher so don’t worry bout it.
guys am i fked up for taking archer c1>ranger c3>fletcher c3 route?
currently at R1. going to rank 3 in a while. will i be missing out a lot if i dont take A2 (assuming A2 would be taken instead of R3 ? and what are the reasons that i should and should not go for A2?
How bout ArcherC1>RangerC3>RogueC1>FalconerC1>MusketeerC1, found this from the Archer Guide post
. That’s what I’m building for currently at Falconer. My build is mainly Str since I’m getting 70% Crit Buff from Sneak Hit while Falconer’s Circling is good to combo with every skills that have atleast a small aoe range like Snipe.
Currently my main dmg is Feint + Barrage + Sneak Hit which deals pretty high amount of dps due to the 10hit crits from each Barrage charge. Now lvl202 with 400 Str tho I’m trying to reach my target 450 Str(gears included). Besides, I find this build to have really good synergy with parties which has Linker for Umbilical Cord to share my high Str points among the members and Circling for the increase in AoE sweeps.
Would have chosen fletchers in the first place but now that seems too mainstream lel.(would rather pick op wugushi instead)
. I’ve read somewhere Magic Arrow in Ktos is nerfed to 9sec cd kTOS General Thread (keep all in-game discussion here) . Still considered 0 cd but they wont be able to fire 2 Magic Arrows in every 10secs anymore. I guess this will slightly reduce the dps fletchers can output within a period of time.
I’l be bringing my build to ET in the future so what do u guys think 
No you’re not it’s still a good build, and id still say i prefer it to A2
As said before in this thread A2 is only for the crit buff, so if you gem accordingly later and don’t go full str it won’t be a problem.
Even with the nerf steady aim is still a good skill, and barrage 15 will help you a lot. You even include spiral arrow in your rotation for single target dps, sure the cd is long but it’s still good additional damage.
For fletcher in these build, id take bodkin 1 and broad 4 instead of bodkin 4 and broad 1.
Bodkin won’t add a lot to your dps, keep it at 1 just for shields, and broad 4 gives you another tick of poison.
Btw for the post above, they’re talking about magic arrow with the attribute, if you disable the attribute ( what you need to do for bossing ) it’s still 5.
I find High anchoring pretty useful.
It has high range (hitting enemies even if i dont see them on my screen) and it works as aoe push spell (its not mentioned in skill description and i belive it wasn’t the case in icbt, but now it knocks back). If you got 5 or more points into it, you can cast it faster for just 1 level charge up and release it for quick aoe push. Not to mention it helps leveling up while barrage goes on cooldown. Yes its weaker, but while monsters die from 1 barrage, they do die from 2x High anchoring, so i don’t have to wait for cooldown running about doing nothing and taking hits in return from magic and the like.
I’d take high anchoring over critical shot any time, unless i had no oblique and no other spammable spell in build.
Heya.
I Was talking about Fletcher C3 skill build.
No its not.
Why? You dont have time to use it. Simple as that. You must use magic arrow one time per 5 sec, broadhead in 10 sec, Divine Machine Arrow / barrage / barberd / steady aim / spiral arrow or other skill (flare shot if you are scout for ex.) There is no run for a low damage, charge slow, interruptible skill like it.
But you must charge and aim = dps loss. You should use another stronger skill and Fletcher have a lot of them. Plus, “push” ( knock back ) Does not work on bosses OR Elite monsters ( there is a lot of Elites late game ).
Even if it is instant cast, like Archer Full Draw at level 7, read above. Its bad, Useless.
Nothing on late game dies to one barrage.
Both high anchoring and Critical shot are pretty much useless on late game as a Fletcher. But, as I said on my other post above, critical shot is just a lvl 1 investment.
You can drop critical shot and go for timed arrow bomb, at least it is good against plate. Or you can ignore all ranger skills but Barrage, spiral arrow, steady aim, bounce shot, because Fletcher skill set can cover all your rotation alone, especially if you are lazy.
hugs.
“A2 R1 Scout1 F#” here. I ended up dumping my 4 leftover Ranger points into High Anchoring. It is BAD. The damage is terrible. It takes FOREVER to charge. It also knocks back, which can be bad in dungeons when you need mobs grouped up (Linker, Cryo3, Pelt, etc). I thought the attribute to lower Crit Resistance would be nice in dungeons against bosses since they can’t knock back. However, it only lasts 5 seconds, and for some reason, your Archer will sit there motionless for about a second after you fire your High Anchoring.
I am aware that High Anchrong is not for boss fight. However if someone picks c1 ranger only, then he got 5 free points to put in either critical shot or high anchoring. And the latter is better as it helps in grind and has push utility, wich, maybe isnt instant, but is fast enough if you put 5 points into it and release it at 1/5 of charging (less then 1 sec). You use other skills for boss fights. And i doubt you’d use Critical Shot over fletcher skills in such situation.
If you have ranger c3 however, thats another story.
Read above this comment, from one ranger c1 Fletcher… He says the same, its bad.
As I said, both are useless.
Thats the main problem when you go for ranger c1, you end with 5 useless points on your build. They are… 99% useless late game, as you can use at least critical shot for… I dont know. 
Thats the point.
They are both useless late game, BUT high anchoring helps leveling up, doing journals early on, etc, while barrage waits on cooldown. So i’d dump those 5 useless points in it. And it helps in “taking attention of mobs” when you lure them for barrage sake to aoe them from close. I guess its up to how you play, but aside from low dmg later on i had no issues with high anchoring, and it helped me a lot to do overkill achievements early in game by mass killing weak monsters.
Crit Shot helps with single-target damage until Fletcher while everything else is on cooldown. Also when grinding, your other skills go on cooldown fast, so I spam Crit Shot while waiting for other skills. Once you reach Fletcher, you don’t need Crit Shot anymore.
If you go Ranger C3 you still end up with 5 useless points as well, so I don’t even know what your point is here.
You will always end up with useless skill points if you go into any ranks of ranger, period.
I have 4 useless skill points.
I still like my timed arrow bomb utility in pvp and sometimes in pve.
ps: I will not enter is this ranger c3 x anything stuff again.