Tree of Savior Forum

Enchase weapon with out any one fail

Pls tell me how can Enchase weapon + 11 with out any one Fail &&??

0.7% chance to happens. It’s not that hard if you have enough money to buy and enhance multiple times when you fail one or if you are just lucky. I saw +15 gear without any lose potential.

Luck.

Pray to RNGesus.

Also you can use cheaper gear to “test” the RNG. If you’re getting too many fails on an item it means the other will also suffer the same “bad” RNG. This won’t give you accurate results but one thing you can be sure of is if you’re feeling the RNG is “bad” for the cheap item you’re testing then you will just fail on the other item too.

Ignore the rest of the text, I’m lazy to make it too formal or explain everything.

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So basically, enhancements are like the current DPK too?

/tiredpopo

If you observe the results after generating a set of random numbers via code you will notice that sometimes it tends to stay on lower values and sometimes tends to stay on higher values.

wat

To put on an example of what I’m saying:

  1. I have +8 Rhevisan set (all 2x Bracelet and 1x Necklace) by testing with a cheaper item before upgrading them with good potential (6+)

  2. And I have a +3 Didel Tower Shield which I tried to anvil without testing even after failing on the first +4. It never went higher than +5 and have 0 potential now (2 potential used open sockets though).

That’s my personal experience when seeing pseudo-random numbers and using anvil in-game and etc. I don’t know much in a formal way though, if you feel better just call it random and try without testing the RNG.

Ignore the rest of the text, I’m lazy to make it too formal or explain everything.

Now do this over 100,000 permutations and see if it still the case. Yes, computerized random will never be ‘true’ random, but it won’t happen in pockets as you say over any reasonable permutation. Keep in mind it isn’t just you upgrading things.

Ya, sorry >.< I totally agree. You can’t just call it like that and it won’t just go for long.

But in practice in the game it’s definitely true that you can have “lucky moments” and test for “unlucky moments” using cheap weapons.

I probably should have been very strict on my post to enclose this and made sure it meant like “don’t take this as rule or for anything that deal with real random or other scenarios or etc” but didn’t care too much. I also didn’t mean it would be “in pockets” >.<, more like tried to simplify it. But well, you can get the idea of what I said lol

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Uhhh… random.org uses a truly random number generator based on atmospheric noise rather than software-based pseudo RNG like ToS would be using, so that’s a really poor source you’re citing.

You see patterns in it because you’re human and that’s one of the skills human beings excel at, pattern recognition. We see patterns in totally random things all the time.

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Ya. I’m not telling there are patterns. Exactly because there are no patterns it’s that you can have sometimes “low” rolls in a row and “high” rolls in a row but are ultimately random.

Plus there are too many things involved for you to try to predict or measure it. ToS random number generator would probably be worse, probably by simple calling rand() from time to time after an initial srand().

But you also get what I meant. I’ll just remove the text trying to talk about it, lol

Done, no more trying to explain why it work, just make it “i was lucky and i was unlucky on the rhevisan x shield even though it could willingly make rhevisan get more lucky lol”.

To be fair if we knew what kind of prng algorithm ToS was using it definitely could be deconstructed and predicted to exploit enhancements, but depending on the algorithm the pattern might require hundreds of repetitions to pin down.

vc++ seed():
https://msdn.microsoft.com/en-us/library/f0d4wb4t.aspx

vc++ rand():
https://msdn.microsoft.com/en-us/library/398ax69y.aspx

But it’s server side. You most likely would need the timestamp used on srand(). And numbers would be generated almost everywhere, even for each damage calculated.

My Eme Musket are +10 with 0 fails (only 1 potencial lost because of a very bad awekening <_<) but my Venier are +10 with 0 potential, it fails to +5 -> +6 like 5 times in a row, then with golden anvils it turns +10 in one try (+6->+10)

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