No, the first chart is the overall rendering time to generate a frame, including characters and effects and all the other stuff. The first chart is (supposedly, according to IMC) the result of all of the changes they made.
“perf1 avg time: 31.6ms”
“perf2 avg time: 25.5ms”
For a difference of about 6.1ms.
After that this chart appears to degenerate into moon math. They described the average performance increase to be “0.8 times”, which I assume was referring to the fact that 25.5 is 80.69% of 31.6.
I believe what we’re looking at here was an overall framerate increase of 19.31%.
We don’t know what the environment was in which they were doing their tests, but I feel it’s a safe bet it wasn’t MVP/GVG type conditions. Even if it was, 19.31% isn’t enough to make these things playable.
In short, we’re still ■■■■■■.