After reading about this necklace that increases fire damage, it reminded me of this game i used to play, Darkages Online. Keep in mind though i played this a long time ago and my memory might not be 100%.
In this game we had property necklaces. Fire necklace, earth necklace, dark necklace, etc. What these did was change your attacks to the property of the necklace. So if you fought in an area with monsters of a certain property you would equip a different property necklace to increase damage.
What if we had something like that here? So swordsman who equip a fire property necklace would get 50% bonus damage on ice monsters for example. Dont think it would work on skills that already have a property, but wizards are already getting these cool necklaces.
What do you guys think?
Another small idea i had was to give one of the wizard classes a skill to change the property of monsters. Dont know which class would get it or anything though.
This section down here is some other thought i had about property damage. Anyone else find it strange how holy and dark properties work? Why would dark do 100% additional damage to holy? To me it would make more sense to have reduced damage vs holy or maybe 0 damage and extra damage vs everything else. So maybe 25% extra damage on everything and 75% reduced on holy.
The way holy works is fine though imo.
