Tree of Savior Forum

Either tune down Shields or buff 2handed Weps

If shields were buffs 3billion%, why were 2handed weps buff exactly the same as 1handed weps?

This is mostly a suggestion, but I think everyone else here agrees that 2handed weapons need another round of buffs, and not in 3-4 months, but like next week

for stuff like musket/cannon/bow/2h hammer etc are ok, but for rod+shield VS staff the difference is huge, it even limit class selection in a stupid way.

Yeah imo the rest of the 2h weapons are fine, 2h maces, swords and bows are fine.

Staff vs Rod n Shield would be fine if Staff had a decent offensive attribute, like give it a 15% cooldown reduction attribute and its probably fine.

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the argument that the damage diference “is fine” is, IMO, wrong.
shields are currently representing up to 50% of a players total P.def, to a minimum of 1/3 for the most geared, having a single shield can give you more def than an equal-lvl full set of plate.
What is the upside of playing as a 2handed mace caster cleric DPS over one handed+shield again? 1k Matk for the high trans+enh ppl? Is that even worth it in comparison for the extra 7-8k def you get (also as high trans/enh)???

I don’t think so, and that is the point I am trying to make

Except that 2h mace is in fact fine, its a significant damage difference between both weapons, plus cleric and paladin both have great attributes to further strengthen it for physical builds, and if you’re going to compare for magic damage you have Rods anyways, I doubt 2h Mace was intended to be a caster focused weapon for clerics in the first place.

Bow is fine, 2H Sword is fine, these are class identity weapons that are designed to be big damage dealers, not someone who hides behind a shield with a 1 handed weapon.

So whats that leave? Staff vs Rod? As I said earlier, give staff some attribute that gives you a small damage boost that isn’t simply +matk, give it something like +15% cooldown reduction and the weapon is in a good place. Its not as bad as people are making it out to be.

Or we can do the easy step and just nerf 1h weapons by 20% and call it a day.

I would much prefer something more interesting than +mattk using 2h weapons. I like the idea of CDR or more synergies or spell changes when using staff vs rod.

I believe the problem exist that all shield user now held almost the same benefits. A class shall not be able to deal tons of dmg, heal and never die. Tune down shield effects for non-sw class is a good idea.

Also if rods are for faster spell cast, why not make staffs for heavier spell cast? Like increase 20% dmg with 10% sp increase.

Also if rods are for faster spell cast, why not make staffs for heavier spell cast? Like increase 20% dmg with 10% sp increase.

This idea is bad. SP management is already tight, don’t tax them more.

We all know where the problem lies, the rod attribute is way too strong (nearly 50% of a class abilities) and the Rod/Shield is too advantageous:

  • With a Shield you have access to 6 gems for only 5 with a staff and for the same reasons you have more potential on a rod than a staff (3 sockets for 5 sockets and 10 pot against 11). The staff magic attack isn’t incredible compared to the rod: A primus +11/T10 rod has 8140 (8413 with the additional gem considering a lvl7 one) Matt against 9580 for a Staff. Less than 15% more for the staff… It is clearly not worth the additional risks.
  • With a T10 380 shield, you have nearly enough P.def to survive any content (up to 12K pdef with +11 T10 velco), even with cloth or leather armor.
    => if we compare: total def of a 380 plate +11/ T10 set = 17260 pdef against Primus 380 Shield t10 +11 + leather set +11 T10 total =19320 p.def. Even by including saucis leather boots (for a huge crit rate impact) the total is still 19170 p.def. In the Shield/Leather configuration SPR becomes a relevant stat on your overal DPS when it is really hard to pull it off with a Plate set.
  • We could also count the second bonus jewel (1 for the rod 1 for the shield for only one for the staff) and the stats provided by both equipement (additional stats from a rod and a shield are way better than just a staff).

The game is already nice to anyone using a shield, putting a busted attribute on top was not the wisest choice.

To compensate the fact that you can’t really get crit rate by equiping leather they could put an attribute which enhances the crit rate (15-20%) when using a staff or to ompensate the loss of a shield to mitigate damage, they could add a physical defense stat on the staff (like 50% of the Magic att).

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I have both a 2h mace for my heavy damage rotation and a weapon swap to 1h + shield when I need it. Certain setups can default a 1h + shield and have a 2handed weapon in their 2nd slot to auto-swap when needed.

No.

Example:

A +11 T10 full Velcoffer Plate set grants you 20888 pdef.
A +11 T10 Velcoffer Shield grants you 11827 pdef.

That’s 56,62% of the pdef a full plate set of the same level grants you.
What is true is that it gives more than the difference in pdef between cloth/leather and plate set.

But that doesn’t mean it’s OP. Legendary plate still grants you -15% physical damage after all via armor mastery.

In my opinion, based on the ingame mechanics, shields are well-adjusted to make an actual difference.
2handed-weapons still have an attack advantage while shield provids a defensive advantage ( physical defense + block), and I like having both so I can adjust regarding the situation.
If I need more damage I use my two-handed weapon, If I need more defense I use my shield & one-handed weapon.

It’s as simple as that. If you can’t afford both you have to make a choice, same with how you choose between different Classes that can provide protection,support or damage.

then why not suggest to alter/delete the rod attribute?
Instead you want some OP Staff attribute to get more freebies for less investment.

You fail to see like everyone else that Rod +shield needs more investment than Staff when you list your “advantages” which seemingly are unfair. Go and spend all these weapons/shields for ichors, Velco spirit fragments, enchant jewels, premium awakening stones and extra silvers for upgrading, not to mention extra partis solutions and see how much it’s actually worth in comparison.

Unless you’re some Blue Whale that can buy all level 9 gem abrasives on market without a sweat the combo of Rod and Shield will also have its downsides by requiring a lot more investment to reach that level of advantage.
In theory Rod+shield is all good and OP but in reality you will have to suffer greatly to achieve all these extra advantages, especially after we had the easy option of trading a T10 Velcoffer shield for a T10 two-handed weapon at the start of Re:build.

Have fun trying to get your +21 Rod and +11 shield just to beat a +11 Staff.
I’m running a full cloth set and I can say that you don’t really need a plate set if you actively evade attacks,especially as a Wizard who has permanent damage reduction of over 20% via Magic Shield.

I can do my demon lord hunts and Velcoffers without using a shield or plate armor.

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