Tree of Savior Forum

Economy and the Impact of Bots+Exploit

This statement although it’s true, does not mean it didn’t hurt the economy. Compare what bots + exploiters did to what china represent in modern market, from 10 years or so, every president and economist have talked about it china and it’s impact on world’s economy.

Why is that? China isn’t printing USD, so why is crippling several countries and their economy? What ppl on TOS forum doesn’t understand is that you can shake the economy by doing the inverse of inflating the currency (++money -product) they can also inflate the price of the product making currency worth so much, that most of the product worth nothing, freezing the economy (-money ++product).

Ok, step-by-step for you:

  1. Everyone that exploit the game, create more Tokens on the market.
  2. With more tokens on the market, their prices begin to fall, you know the rule, demand and supply.
  3. Since every product have a price relationship with one another. Products that have less usefulness than Token (a lot) had their prices lowered due the fact that you won’t expend 500k on a gear/material/item since you can just use the silver to stack Tokens.
  4. Another fact is, most of the items that were sold by exploiters/scammers were sold to RMT and Bots. That means, although they do not created silver, They’ve injected more silver into the game than normal players would in the same amount of time.
  5. Now we have products way off their pricing line, and a lot of Silver generated faster than it should.

The measure taken by IMC helped a lot, but I am skeptic that the real acc were banned, I think most of the numbers were from bots ACC, created on a alarming rate even though we were on a paid EA.


Disclaimer: This is not a thread created to support wipe or any measure what so ever, I’ve created this to debunk the weak statement that the economy is fine just because no silver were created, ppl are using this to deny several problems that need to be tackle to ensure a good enviroment on our game.


PS: This was a reply made on another thread, but I think it deserve it’s own Thread due the fact that several ppl are being misleaded with this argument that doesn’t hold. Economy is a delicate matter and need to be taken seriously, due the impact on the gameplay of a persistent world MMO game.


@GM_Sebastian @GM_Francis @STAFF_John @Staff_Julie @STAFF_Ethan


Some ppl take economy on MMO very serously:



1 Like

When you realize the root of the problem is how the market is currently designed and the bots.

Even with tokens out from the beginning, this would still happen, the root is there. IMC ■■■■■■ up setting min/max prices on market.

Even without the Min~Max Prices, the outcome would be the same because that’s just how economy works.

But I do agree with you on:

WTF man I clicked on the real economics in a virtual world hoping for something and that guy puts out 5 pages just to say that you can test theories in WoW.

Take that ■■■■ link out it wastes time of the intellectual.

Additionally getting gms into every neglectable thread doesn’t help anyone.


The economy overall is indeed fine. Yes some people created a local problem by having unjustly high amounts of silver to do stuff, but that doesn’t sidetrack the economy we have for long. Especially considering what they could do:

  1. Buying stuff for their chars even at higher prices
  2. Leveling up their attributes
  3. Hoarding the silver
  4. Buying stuff from the AH and re-trading to create more advantage.

So option 1 to 3 have no effect on the market so far. There is no difference if one guy buys stuff for his character for 5 mil or 10 ppl buy stuff with 500k. Especially given the volume of exploiters

The last part is a problem and it happened. There definitely is stuff you can do by having more silver. You can drive prices of gear up as you see fit.

The bottomline is a couple of people got less for their token than they could have - also this is already debateable because everyone that bought the middle pack or higher could sell tokens on the market and many probably did to get their hand on the arde dagger.

Other players sold their recipes for a bit more than it is normally worth.

For the only problem that remains time will heal it.

If you look at it, you can find better papers on the subject, last time I posted a massive one no one read it. And FYI it’s just a overview, you can find the whole thing if you look for it.

It’s just fine, they just [quote=“Pappus, post:4, topic:207270”]
having unjustly high amounts of silver
[/quote]

“Fine”


People talk about this game like it’s being around for decades, they forget we’re talking about high numbers such as 3 000 000 000 for a recipe on a 3 weeks old game.

Besides, you defend your point saying there’s no problems because they used their silver, sure as hell they will use their silver, that 's what you do when you have silver. Doesn’t prove anything, doesn’t change anything.


Answer me this questions:

  • How much a lvl 100 gear suppose to cost on AH?
  • How much rare materials suppose to worth?
  • 500k is the right price for a Token?

You can enter the game and look at the AH and just copy the price here, but that won’t be the right answer, there’s no right answer because players didn’t dictate the price of anything on the market right now, prices were and still are dictated by ppl that exploited the game, RMT, RMT buyers…

How can you expect a new F2P player to buy anything next week?

How much money do you even think they have? You’re thinking they run around with hundreds of millions, which simply they dont.

Just gonna show you the fallacy of your token thing:

Everyone that bought pack 2 or 3 had 0 demand on the token since it came free. Additionally they all could buy an additional token if they desired money.

The most frequent trade you would see (literally ALL the time) was arde dagger against token or even 2 tokens.

The only players that even needed the token was pack 1 buyers. So yeah the supply is high enough to meet the demand for sure so 500k is more than justified in a non-inflated economy (which we still have)


If will just take what should lvl 100 gear cost as what should good gear cost.

Here are you answers:
Arde dagger => 1 mil +/- 150k
Petamion => 4mil +
Mana Mana recipe => 8mil
Maga 2h sword recipe => 4 mil+
Maga mace recipe => 400k

I could go on but this was to show you that they are currently all going for what I think they are indeed worth. Your imaginative 3 000 000 000 recipe is not even real. You just made that up - for what reason I don’t know.

Recipes going up to 10 mil has nothing to do with inflation, it is bundling silver that is already there - from legit players. Grinding demon prison is roughly 300k-500k per hours in raw silver. You do that 10 hours you are almost at the pinnacle of prices. Pardoners make 500k-1mil per day just standing around.

I didn’t exploit and I could dish out over 11 million in rolling the 190 dungeon cubes (and I am still going) so what is your point? Just because you don’t have luck or the correct chars doesn’t mean that RMT exploiters handled the price.

New players buy stuff like in all MMOs - after they sold their first drop regardless of inflation level.