From level 200+ maps:
- Reduce mob HP down to 1/3
- Reduce mob damage down to 1/3
- Increase mob spawn amount to 3 times the current
- Decrease exp/silver per mob down to 1/3 (not sure on the silver part)
Generally, mob will still requires the same amount of damage to get the same exp as before, and still deal out the same amount of damage to players
So how does this fix swordman?
- Swordman naturally has higher def, so a lot of low-damage mobs is better for them than a few high-damage one. Other classes with lower def will suffers the same amount
- More mobs = more flinch/knock back = more demand for front liners, since archers and wizards need safe space
- More mobs = less demand for taunt (check demon prison district 2)
- Less mob HP = less demand for top tier AoE DPS. Ele and fletcher are still nice, but not a must-have
How would other classes enjoy this?
- More mobs
- ???
- Profit!!!
Well, most likely IMC won’t read this, but feel free to discuss.