I have played some MMORPG.
Usually I would try to solo dungeons or join party for it, and also in TOS.
But I have to say, TOS might do good on classes(not balanced though), and not bad on its maps, design or others……
BUT WHY ALL DUNGEONS ARE BORING!!
I mean, when I see his introduction of classes, I think TOS’s Dungeon would be as creative, or at least I could know the part of story…
But when I first time get in dungeons, cleaned all the mobs with my Hail, meteor and electro, then met boss and beated it, then I just got lots of EXP and another talt when finished…
“Unsatisfied”, that’s my feeling.
I think first of all, the mobs are not just gathered for being TARGETS for players. They are monsters and have intelligence to protect themselves, or to try to decieve or block players from attacking bosses:
For example:
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The road is suddenly blocked by falling rocks, and a spiky wall(Or Demon’s Curse) appears behind players, and they have to break the rocks.
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The door that needs codes of 3~4 degit and players have to find it from something or somewhere.(The code would change)
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Some mobs or bosses are immuned to magic or physical attack, or only green or blue icon classes(I mean assistant and defender) could attack.(OK I think this idea is bad…)
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At least add some plots in it.(Like Legwyn Family’s story)
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Someone would have better ideas.
What I mean is dungeons in TOS need something different from other games’.
It’s a pity that players need to go into dungeons for EXP or speedy runs for a dagger, and especially pitiful in TOS.
Please take a look at your dungeons’ design when you are discussing what bugs and skill balances need to be fixed or improved, IMC.
I really don’t want a boring dungeon, especially I have to go into it so many times……
Just some murmurs.
