Tree of Savior Forum

Dungeons are not rewarding

Hello there,

I tried the level 50 instance dungeon twice now.
Every run was fun at the beginning…but not rewarding at all.

Monsters don’t give much exp, monsters don’t drop any dungeon-specific loot…
The Boss gave me Talt two times…yeah, its not very rewarding.

I like that you play a little more strategic (at least on the first run), but thats it…every thing else is pretty bad imho,

I really hope the dungeons are something thats still beeing worked on

Thank you. Edited my post

The mobs could be more interesting as far as AI goes, but that’s the whole game.

Mobs in the instanced dungeons give really good exp. For Tenet, you need to be lvl 50 to feel it though. If you’re 65-70, then you’re too high.

The bosses give good drops. You were unlucky, but that doesn’t make it bad. :tongue:

The mobs not dropping anything is kind of weird though. I think they should at least drop their normal loot. The number of times you can do a dungeon is already limited per day, so there’s not a way to abuse farming that way.

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The dungeon mobs should have higher rated drops for their usual loot and possibly double/triple the silver as well.

Yeah, this. I don’t mind the boss drops, but regular dungeon mobs should drop something besides silver occasionally at least, considering possible deaths and general repair cost and just, y’know, actual dungeoning satisfaction (which, as mentioned, we obviously aren’t going to get from mob AI). I do appreciate the extra EXP and it’ll probably be much better felt in OBT if they lower EXP rates.

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I wish normal mob in an instance can drop item or money too.

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