Tree of Savior Forum

Dungeon QuE Resets?

So i been noticing that lately the “search for party” resets like 20 times before it gets you into the group. For those that dont know what im talking about, when you use the search for party and it finds a group, instead of getting you into the loading screen, it just reset the counter to 0.

A) Did you guys made the system show as if a party was made every 2min, when in actuality is just a ghost?

B) Do anybody has any idea if they say what is going with that?

I saw a few 7 days or so old thread with not answer on this at all. Which led to believe that there no official information about what causing this.

This is just pure speculation but I dont think CommanderLoadFail was fixed. Instead of kicking you out like it did before it just resets the queue until you get a free channel.

Yea im pretty much trying to find out more about what is going on with the search for party tool.

From what I’ve read, CommanderLoadFail is when you are entering an instance (map channel for example) that is full. As a result you are kicked out of the game. When dungeons are full (provably hosted on it’s own server) your queue now gets reset instead of giving you the CommanderLoadFail.

It’s basically means, dungeon spots are full… try again later.

I understand that, but how is this applying to the “search for party”? i mean i would think the system would know 5 people is enough or something.

I think it auto queues you when that happens. That’s why it resets at the end. Not 100% sure.