Before starting to explain why the dungeon matchmaking tool is just fine as it is let me state one, very simple, thing:
"DO NOT, and i repeat “DO NOT” answer to this tread saying something like: “eh… but if you try to enter the dungeon with a premade party you get kicked out of the game”. Everyone knows that… it’s a bug… bugs need time to be solved.
Asking to change a legit game mechanic because there’s a temporary bug in a system compares to cutting your head off because you have an headache."
And now, lets go to the actual tread.
I am one of those people constantly stating the obvious gameplay design of this game and trying to find ways to improve them and as such i’ve been higly invested in the “1:1 trade - team storage - silver team storage” treads… those are fun breaking for a lot of people and will makea lot of players and potential customers leave thus crippling the game and the developers.
But the dungeon matchmaking tool working as it is now it’s NOT a bad gameplay mechanic and i’m going to explain why:
We actually have two ways of playing dungeons (well… we have three if you count the “solo” option):
- with a premade party
- with the matchmaking tool
PREMADE PARTY PRO:
You get to “pick” the classes that will be in your party thus creating a balanced and effective party that most of the time will not have any problem completing the dungeon.
If you don’t have friends online you can always ask players to create it in that, seems to be completly unknown, way of communication called “talking” or “chatting” since we’re in an onliue game.
PREMADE PARTY CON:
You “only” get 450% exp from dungeon runs (at least i read it’s 450%, anyway a bit less then using the dg matchmaking tool)
DUNGEON MATCHMAKING TOOL PRO:
You get 600% exo bonus during your dg run, if you can complete it, thus allowing for a much faster leveling up experience.
DUNGEON MATCHMAKING TOOL CON:
You don’t get to pick your party members… so you might end up in a totally useless party, no healers, no tank, in a situation were it’ll be almost impossible to finish your dungeon run.
This system actually show a really nice “Risk Vs Reward” system that balance out all the chances:
WANT TO PLAY IT SAFE AND GET EXP AND ITEMS FOR SURE?
Then you give up on the exp bonus and the risk
WANT TO BE GREEDY AND GO FOR THE BONUS EXP?
Then you got to take a risk and know that it’s not a “given” that you’re going to finish the dungeon.
If the dungeon matchmaking tool was changed in order to let it create “balanced parties” with healers, tank etc… then this change would totally destroy eny possible reason for creating a party yourself and stick with people you know.
If the dungeon matchmaking tool was changed… the only way to balance the game again would be to take away the 600% exp bonus from the dungeon run done with the tool and bring it back to the usual 450 thus not giving anyone disadvantages.
So if something should be proposed for a change should be:
“Make the matchmaking tool so that parties come out balanced and we can use it even if we already have 1-2 people in a premade party to fill empty slots and TAKE AWAY the bonus exp making it be 450% like for premade parties”
But as long as i go on seeing people wanting a different matchmaking BUT with the exact same bonus if not even more… well this is just plain “little kids whining”

