Tree of Savior Forum

Dungeon Limit/Rewards

Ok by now i believe all of you have experienced the Dungeoning for salt(Talt), Global dungeon limit is 2 dungeons per day you have to cash to reset “Dungeons” i mean it’s not like their hero dungeons or anything.
I’m sleepy and tired so sorry if i don’t make sense but come the freak on.

2 dungeons a Day for TALT like its 95% guarenteed you get talk what is the freaking point in doing dungeons? I don’t see myself doing dungeons at all or even spend a single $ on dungeon resets cuz if dungeons are gonna have cash related items for them i demand we atleast get 5 boxes per run or some thing 1 box for talt is crappy rate by any game standards.

I mean drop rate for everything is already abyssal as is
-We can’t trade unless we get premium token and even then its 30 trades max.
-I wanna farm for gear that i want but i can’t cuz the easiest drop in this game is Cafrisun everything else will cost you to play for over 50+ days.
-Respawn rate increased oh sure but i barely see any mobs on the field.

This game is just anti-farming i know it’s to avoid bots but seriously IMC you guys are literally leaving me with little option to get my gear, cuz even if you say buy it off board there is that one Doosh who will put it for over 100k silver and then im just sitting there trying to figure out how to even farm silver. There are no pros if you’re too worried about bots you forget that doing all those Restrictions LIMITS the REAL players who wanna farm for money to afford the crap they want too.

I say increase dungeon rewards make them worth my time cuz TALT is worth nothing, wasting my freaking time in dungeons for an item that can’t even be redeemed for like rewards or something to actually make me feel like i achieved a little.

Okay, so…

  1. You can’t reset dungeons with cash shop items.
  2. The main purpose of dungeons seems to be EXP.
  3. Other than the talt boxes you get a reasonable amount of silver.
  4. The game is not anti-farming, it’s anti-real money trading.

I believe they do need to address the spawn rates, I saw in a thread they didn’t actually increase the “Field Spawn” but increased some “smart” spawn mechanic.

Gearing is like really unnecessary, I’m a tank and I’ve never bought/farmed/upgraded gear and I do fine. (Currently level 105)

I’ve no idea what equipment would take you 50+ days to get… and caprisun armor is definitely overrated, and only comes in the leather variety.

I believe complaints like this, is why they added a feature to re-roll the box for some silver.

2 Likes
  1. So the premium dungeon reset thing won’t be included in tp shop in the future?
  2. lvl 90 dungeon gives bad exp compared to lvl 50 one.
    3.Talt gives you reasonable amount of silver? Mind elaborating on that cuz i have yet to see them worth anything but 0 silver.
  3. Same thing every game is like that but they don’t go overboard with their restrictions they just find and ban those who go agains’t their rules.

and durr you’re tank what about other classes?

and yeah if the boxes give rare gear at a 5% rate it would take days to get them since you only get 2 runs a day.

Yeah, you’re right, you should get an Arde Dagger every time you go into the dungeon. My bad.

Take this with an infinite amount of sarcasm~

2 Likes

Dude you get talt from dungeon boxes as a reward, it’s useless at least include some other gear in it make it more rewarding, and arde dagger has 5% obtain rate like heck i’ll ever get that. first dungeon also gave me talt so kinda dun see the point in dungeons. Lvl 50 one good exp makes sense and 20k silver. Lv 90 dungeon Worthless no good exp and Talt from box.

Drop rates are about:
5~10% for lila equip and recipes.
20% for cards
1~5% for opal or mats.

And if all roll fails, you get talt.

Talt is worth 5k to an npc. And about 50~80k to an guild.
As you need talt to level a guild and you can only get so little talt yourself (together with your teammates).

It’s quite okay.
Tne point of a dungeon is, to enjoy it.
The first dungeons are really easy and are mindlessly grinds.

Later on dungeons get more challangeing. And we’re not even past mid game. And still in a beta …

1 Like

Lv. 90 dungeon is still relevant at 100+, full clear is still about a level.

I did 3 dungeons at level 103 and now I’m level 105.
(And I was mostly doing it for the money, not even to level.)

5% is good odds, at least for a Korean MMORPG.

I don’t mind a challenging dungeon but when the reward is equal to poop it makes takes away the whole oh this dungeon was challenging and fun aspect out of it for me. Honestly i don’t even care if i don’t get a rare drop just drop ■■■■ so i can feel like my work wasn’t for nothing.

And i guess it’s time for me to see if the talt is really worth what you’re saying cuz npc sales price on it for me says 0 silver, main reason why i became frustrated.

update: was missreading something else for the price. yep its 5k silver.

Then i must be the only one who barely gets 20~30% exp per full run then :U cuz i was getting that around lvl 106. I have yet to get 1 level from that dungeon when i started it by that i mean 1 full lvl per run/2 runs.

They should change the drops to:

5% Materials --------------------(SAME)
10% Gem Abrasive ------------(NEW!!)
15% Equip/Recipes ------------(BUFF)
20% Cards -----------------------(SAME)
50% Talt --------------------------(NERF)

TALT (silver and gold bars) IS ALSO THE ONLY WAY TO TRADE SILVER - If u think its worthless ur silly :wink:

If you paid attention i updated XD found out talt is worth a little silver atleast.

Anti trading, anti ah, anti dungeon, anti farm, anti drop, anti chat

Im starting to get to the point where i would rather welcome all and any bots and chat spam, because then at least the game would be playable. Broken economy, annoying chat, whatever, but i could still at least play it.
IMC is capping now everything from the cellar to attic AND their mother.
Im sorry, but at this point the game is starting to become absolutely nothing but an annoyance.
God ■■■■■■■ stop with ruining the game for your players and customers, just to inconvenience those botting arseholes, because unlike to us normal players who are literally getting ■■■■-ed over by your abysmal decisions, they are merely inconvenienced.

Know whats the best about the complete block on 1:1 trade?
That you guys at imc are so retarded that you yourself write it down in your statement that gold sellers have near limitless silver due to hacks and bots. Well maybe, just maybe it escaped you THAT YOU CAN ■■■■■■■ TRADE TOKENS, AS SUCH YOUR BAN OF 1:1 TRADING DOES NOTHING TO SELLERS, BUT EVERYTHING TO YOUR PLAYERS.

I hope to god this will be fixed by the time the f2p folk arrive, because in all honesty you can kiss your game good bye with these restrictions.
Let me underline this for you because you dont seem to understand it:

First impressions can be only made once.

If you gonna deliver this capped ■■■■ experience by the time the game releases in a few weeks, you will lose out on thousands if not tens of thousands of players.
Especially with 1:1 trading disabled because ■■■■ everyone who wants to play with friends. Hell you couldnt even be bothered to add a need/greed loot rule, so we can at least pass up on drops and share that way.

P.S.: Sorry for the harsh language. I love the game and its exactly because of that, that i feel so strong about literally retarded decisions, punishing your players instead of those cheating bastards.
Please understand that by now you yourself are hurting the game and your bottom line more than any amount of botting gold sellers.