Tree of Savior Forum

Dungeon in the game

I would like to know when x10 groups will be possible inside TOS, and when tree of savior will release dungeons with content and not only strong monsters with a lot of life, more elements that can add difficulty and fun together in the game.
I think he played it is trying to make our life in the game as difficult as possible, to get your teams it takes a lot of time inside the game and when you have it, you will not have anything to do with them (is this the way?)
Rare monsters drop containers to make equipment, more should drop equipment, the odds should be very small but they should exist to make the game more attractive.
Tower, it should be possible to come up with a group of more than 5 players so they would not need to focus on unique classes for each activity within the game (having to play more than one character should not be an obligation)

I would like to know what players think

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We players had done lots of questions and suggestions.

“We company, pushed all that with our full (of money) belly till now, why change? Keep buying TP and play the f-ing game…”

It’s basically along these lines.

I myself was hoping that this company would do what could make this game a great success, but i felt flat on the ground with my face expecting that.

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I think all of us are wondering the same and wanting the same thing, more content, creative dungeons and more party/guild oriented stuff, there are too many topics around asking for the same thing but so far we havent got any answer, instead they talk about car tuning and sports wich its totally disappointing.

For me its a big fail that they keep going for the same boring structure for dungeons, the “kill all mobs fight the boss” thing got old already, for those who explored the TOS world we know that there are fun interactions here and there, its really sad that they dont use this at all when creating new dungeons, they all feel the same, nothing memorable about them, it would be amazing if they introduce new dungeons with more to do in them outside of just killing mobs and figthing a punching bag final boss.

The sad thing its that the communty has very creative and unique ideas that would work amazingly in this game, but honestly it feels like they dont care/even bother checking at what we say, its sad to point this out but seems like this is the case.

We need memorable dungeons, something that makes you, your friends or guildmates feel proud of actually beat it. Creative boss fights no more punching bags/kd spam fest, please. Test our skills not only the amount of time we put into getting trans stuff, its not that hard to make, there are a lot of suggestions around already :confused:

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Yeah,it would be funny to see a dungeon where e.g. the boss fight is upon a high rock that’s only reachable by using a wooden lift (there are lots of them ingame). Whenever you get hit by his attacks you get swiped off the top downwards, recieving a crippling Rank 99 debuff (e.g. broken legs, broken arms,broken skull, broken rib cage, broken spinal cord); once you’ve amassed all 5 debuffs you die and can’t participate in the bossfight anymore.

Some other idea would be to fight on top of a moving platform (e.g. those wooden “cable cars”) which the boss attacks and from time to time enters to fight you one on one/recover his flight stamina(similar to how you fight Derole in Phantasy Star Online).
If you get hit,you may fall off and have to run towards one of the two rocks that the cable car commutes between to rejoin the fight.

Or, a 2D rock map where you have to climb a mountain by jumping from platform to platform (similar to Ice Climbers) while under continuous attack from a jumping boss.
You have to weaken the boss until you reach the top or you’ll get knocked down again. Once you’ve weakened the boss enough when you reach the top, the boss will automatically die.

Or the Stele Road approach where you kick those Tree Ambulos into the fire to enkindle them. Add them onto the map and make the boss take 1 damage from normal attacks, you have to throws those enkindled mobs onto him to deal damage and kill him.

Or a collosseum approach where the arena is flooded by monsters that hit you like no tomorrow instead of a single&boring boss fight.

Just a few interesting concepts of a unique approach towards boss fighting.

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+1 for 25 man raids.

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Nope. We dont get exp if we have arseholes going the opposite way and killing monsters. Unless IMC changes the way we get exp from leveling dungeon then its fine.

For et, saalus, fl. Please make this happen so we can git shards and sol faster.

TL;DR

I agree if ET, saalus, fl

Disagree if 50-290 dungeons

2 Likes

I’m not counting on the “25-player-dungeons” with the FPS issues we currently have and still not solved. Considering that in the whale event, you can barely get a consistent fps when there’s at least 10 people in one map.

I just hope that IMC just gave us as more end-game.

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FPS severly depends on your rig. Ask ppl during a 90+ whale fight for their FPS. Some are below 1, other are at 15+. My 3-year old desktop replacement manages around 7FPS.

Still, low fps is probably bad for these kind of activities. Having 7~12fps in these type of runs can be problematic (also conisdering the random crashes)

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Add the crashes that happen frequently during those events too (And guild raids for exemp.) :frowning_face:

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