Tree of Savior Forum

Dungeon 130 Time Limit, Search Party. General isse about the game in my views

Today I reach my lv 130 and i try to Do dungeon but after enter with Search party always without Priest,near to arrive to the last boss I saw time left 5min. Why? How possible to finished the dungeon if don’t mach a good team? Rush boss? I hate rush boss because is so annoy me, no exp, only drop Talt, to lv up i see people do grind because the game don’t give enough exp with the story and the dungeon. 2time for day normal user, 3 or 4 time for day token. Let me know how rise up ur lv with 2 mission x day, 2 dung, 5 daily with mostly bug( I write for myself in some daily the mob don’t drop for more than 1h. I’ll like to have fun in this game but do not stay all day front the Pc to Grind for some quest and I saw different types of bug.

Ps: Thanks For The Game creator, to give as the possibility to use a different Dynamic to compare with other games and in some aspect I appreciate that but i hope in the future fix this issue.

Thanks

In all my dungeons i have had literally 1 que with no clerics and it was one of my faster runs.

Also if you really don’t like it make a manual group, that is a option you have.

All i do are my daily dungeons and missions and i get ~4 lvls a day with very little time commitment when your around 130. Gets less effective higher.

Confession time.
Since level 90, and now 134, I’ve never grinded or ran quests except once, and that was to get to the lv130 dungeon map.
So what the heck was I doing?
lv90 dungeon… lv115 dungeon… lv130 dungeon… party missions…
I don’t even run the full 6 each day, often 4 only.

Why? I don’t have time…
But yeah if you don’t have time, just deal with what you have.
Don’t have to run dungeons everyday, just do it if you feel like it.
This is game, not a job. Don’t let it be a burden.
Enjoy it.

Thanks to reply me, I really appreciate that and I agree with yr point. Maybe I have only me this few bug , but when try to do something, dungeon or quest 1 time for day no more then 2h because i play only 2h a day is annoy me, to have a trouble.
This in my views thanks to give me this tips maybe next time i will do.

No questing or grinding 1-134? What have you been doing lol

90-134 yo, grinded a lot when I was below 90. I even screwed up using exp cards from 50-68 because noone told me the exp curve restarted and I’m better off running lv50 dungeon. I know better now, but now at lv134 I have like 220 lv4 and lv5 exp cards each because I didn’t have the time to use them orz

Yea my only grind was 70-85 other then that its been a breeze. And i have saved all my cards for the 160-190 range

I see. Also I wouldnt worry about screwing up exp cards between 1-130. That was more a CBT2 thing where you didnt have the Orsha quest route to buffer the early lvling walls.
Ever since Orsha came out, you can go from 1-130 just by questing without even running a dungeon once.
All you really have to watch out now is the 170-186 wall. As long as you save lv7-8 exp cards, you will be fine. There is absolutely no need to save lv 1-6 cards imo. That will only stunt your progress.

used to full clear 130 dungeon with my friend as 2 mages during CBT2: carefull pulling and quick execution did the work. Not sure how is it possible to run out of time with 5 DPS/support classes.

There’s a huge EXP loss with premades, 600% with queue to around 220% full party / 50% bonus exp for all classes… that’s low.

Also I find most runs without a single cleric extremely slow, which happens extremely often. Dungeon matcher should always give you 1 cleric since the game is made reliant on cleric for difficulty

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I know that but if its a concern for him there is a way to make sure he has what he wants.

A group builder like that isn’t a easy implement in this game. Because technically a monk with c1 cleric is a “healer” but could never keep up in the higher content.

[quote=“thebloodyaugust, post:11, topic:210060, full:true”]A group builder like that isn’t a easy implement in this game. Because technically a monk with c1 cleric is a “healer” but could never keep up in the higher content.
[/quote]Would you prefer a group with 5 dps, or 4 dps + monk?

The answer will be different for everyone~
It’s about the lesser evil :smiling_imp:

EDIT: And by the time it’s late game, I realized that question I posed above will be more important. You either go premade, or if you go try your luck at auto matching, would you prefer 5 dps or 4 dps + monk_or_better?
If we’re talking about the average case, there’s not that many monks running around out there. Worst case can be used to argue on every situation, but average case is better for reality check.

I understand that, I’m just throwing around base suggestions that aren’t nearly complete, it’s not entirely the discussion for optimal suggestions.

I do think the game is literally designed with having a cleric in mind, so one of two things needs to happen.

  1. Nerf how useful Cleric is as well as nerf how the game needs a cleric, making the game not too difficult without a cleric for the average player
  2. Make cleric needed to enter the queue if the game is to be designed as if there’s always one

Sort of like that, even a monk would help since they have the cleric base job (albeit not by much)

I see what your getting at but clerics don’t need PVE nerfs.

Also missions and dungeon are very doable without a cleric. You just need some form of support, for example a good linker + 4 dps can clear groups easily without need for heals. And on bosses you realllly don’t need heals if people would learn to dodge the telegraphs <- i think this is a bigger issue then needing a healer.

Basically as many players are new to the game and are still learning they have more value on heals as the don’t have a lot of experience yet.

Edit: clerics are mandatory for eathtower but you will make manual groups for that anyway.

I never said they were mandatory or that the game was impossible without, it’s just that the huge leap in difficulty difference between the two is massive. Having a cleric makes the game pretty easy, not having one makes the game pretty hard, there’s no middle ground. Yeah, competent supports and DPS can still clear the dungeon, but at nowhere near as ease as a cleric would.

I’d rather the PvE not be so shifted towards cleric or no cleric, I agree they don’t need a PvE nerf though (especially solo wise), that’s not what I was getting at. I’m referring to support, their involvement is way too influential for a game that doesn’t require their presence.

I think the difficulty is artificial and is more people not being familiar with their classes/characters yet. As i have said there are supports i would take from non cleric trees and clear just as easy.

In an ideal world where all the players are smart, no lag, avoids damage, and understand their class and synergies well, who needs clerics.
Unfortunately… We know that that’s not reality. Even for up to lv130 dungeons.

Thanks for this tips, as a new player the monk in the dungeon need expecially if some new player used a different skill point maybe set wrong with low damage and the potion isn’t enough,need to rest with campire and the time pass fast and run out of the time is really bad. Next time I ask in local who want to join party but mostly prefer double exp with search party. Maybe i wrong me but for me need a monk in the party and who res you because few time i die when the boss near to 20%hp the time to respw and reach the boss the time run out.