Tree of Savior Forum

Drop System Reworked - Fully Implemented

The ipf files we got yesterday contain items on kTEST server as well. Not sure if it is intended to bring DPK changes on iTOS or just a mistake from dev. I will try to hunt yellow caro and confirm later :grinning:

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Good try it out, the more information the better. It is possible only certain items and locations were changed, though I’m seeing that as unlikely.

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on Terms of Service, are we even allowed to look into .ipf?

so manually disect .ipf for info is allowed now?

if we are not allowed to touch .ipf, then why is addon allowed at all?


sorry for off topic

but im not sorry for pointing imc hypocrisy on these aspect ( misinformation patch notes/ allowing access to .ipf / allowing addon to exist at all)

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You can’t prove I looked at anything! :cold_sweat:

In seriousness, there is a problem with clarity. The Terms of Service, patch notes, even the forum rules could be more precise. In regards to patch notes, I’m okay with some things being vague, much of the fun of MMOs is discovering information and sharing it with the community, but IMC is definitely too vague sometimes.

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You are not restricted to view ipf files just to know what is new. However if you modify those files and put them back to the game client, you will violate Term of service.

Addons, as IMC said, is the grey zone. For now, they still allow players to use it as long as it is not a harmful addon.

There are some changes that seems to be allowed such as or even addons in the past:

But yeah, grey zone.

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the fact .ipf is accessible is like the bank safety vault door is open wide.

u can peek at the dollars but no touchy.

right?

(i wanna use porno analogy coz seeing is not a crime , but bank analogy will do)

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indeed, some of my friends modified ipf files to change the color of xmas costumes LoL. And I’m sure some ppl here also modified ipf files to get the new JP voice pack.

This game files is unsecured. It is too easy to view and edit. Everyone knows this.

I prefer having steam workshop so everyone can download verified addons without worrying than downloading addons from 3rd sources but I doubt IMC has enough manpower to do this. However IMC is taking control of their files since many addons become useless after updates.

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Actually they are just updating code and some/most addons requires specific codes to do some things they do. If they change some code paths, arguments, move codes to another file or refactor something addons are easily broke. The safer ones are those which relies on events instead of hooks or the lucky ones to hook stable and non-changing functions. In the end, this have nothing with IMC securing their code or not.

Are we required to swell every rank 8 mobs now to get the 2x drops?
I saw someone had to kill 800+ monsters on HG but still no luck to get the 220 dagger. We probably have gotten that 0.001% drop rate in exchange of DPK.

In all honesty, it’s more easy to abuse under DPK than the % random drop imo, specially if it is individual (other players kill doesn’t influence your drop chance).

Blame Google Translator for not helping IMC properly communicate, lets all sue Google for a bad tool. LOL

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if you want to farm items, better come with your own team or farm alone, not random exp farming in hunting grounds. btw, kill count includes both your kill count and your teammates kill count so maybe that dude didn’t kill 800 mobs, he was just leeching.

idk if gears in hunting grounds are based on DPK or just drop chance since I got few trash gears in 210 after killing serveral mobs. Anyway, good luck!

If I bring someone with me it only means i have to share my loots. Group farming shoudnt be a requirement because some people want to do it alone.

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someone who is willing to give you that dagger if it comes to his pocket, i mean. But group hunting is faster if that dagger is based on DPK.

I havent gone to HG yet, if the dagger were in DPK it also means you can manipulate it to drop twice. I dont know, but seems like some people got the dagger in less than 500? or 800? so high chance it was indeed random drop.

It’s most likely the former reason I mentioned, but the latter one could have somewhat influenced it too.

This always confuses me about IMC, plenty of the Staff have a complete working knowledge of English, so I don’t know how some of the errors make their way through. But then again, I’m an English speaking Canadian and my grammar is (very) far from perfect. :stuck_out_tongue:

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I’m Brazilian but I try my best to type correctly, and use every tool available to help me fix the errors, so they don’t have excuses for the stuff they put up in the notes.

Also, I learned english alone using a dictionary and reading motherboards manuals when I started my IT career at age of 13, necessities of work.

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seems to be random drop.

the item drops 1 in nearly every 70~100 kills. but in a total of 2k mobs i killed i only had nearly about 6 of them. them daggers but have a total of nearly 20-21 items.

where and what monster does it drop?

Wanna bet this will be fixed in the temp maint? Because RNG drop isn’t even in ktos main server yet.

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