So the way I designed this class is to perfect a class on an area.
Buffs = swordsman
First evolution of damage = Hoplite
Second evolution of damage = Dragoon
As you can tell in the swordsman class its all focused on those 3 buffs to enhance the overall damage and resistance against knockdowns.
The core focus of this build is the hoplite giving its core damage move set to add critical buff and decrease the enemy resistance to pierce damage soon after to use stabbing and the long stride ability as a subtitle when stabbing is on CD also makes a good gap closer.
The evolution of this core class is followed by dragoon enhancing the hoplite ability’s being able to use a two hand spear and ditching the shield and having a number of ability’s that add onto the damage now with serpentine it adds onto spear lunge giving a temporary buff of 7.5 seconds (due to activating both will consume about roughly 1.5 sec) to stabbing and dragon soar. As for range assistance having a double up of dethrone followed by Gae Bulg.
As for stats I still need help.
Lv 1-100 = 100 str 50 dex and 50 con due to sp is not that bad
lv 101 - 200 = 200 str 50 dex 50 con 50 spr had to add spr due to sp consumption will get bad
lv 202+ still working this out.


/20char