Tree of Savior Forum

DPS Squire (yes, Squire)

This is a build for the Squire that i was thinking about since it was first announced. I don’t think that this class has to be necessarily a simple support class or just an extension of the tank classes. In fact, it can be a powerfull DPS becouse of the upgrades that you can do on your weapons and armors. This is the current build that im using on the 2nd CBT right now, and i can say it without a doubt that is pretty sweet. Let’s start.

Why those skills?

Well, this is a very self-buffing focused build, as you can see no active damage skills are used in the swordman phases, what makes it difficult to level on in first stages, and specially when level 40 is reached. But i think everyone who plays the 2d CBT can agree with me that it’s not imposible to reach 15*2 very quickly, even without those skills. Just do Quests, you will be fine.

Why Hoplite?

Hoplites has a very good damage on single targets, speacially on big sized or medium monsters, wich are the most common ones. But the main reason why i choose Hoplite is becouse of this:

Finestra: Physical Damage - Adds 10% of INT to physical damage while [Finestra] is active. [Ability]

But Coconutz, you idiot, Swordman classes don’t use INT ! … well, allow me to disagre, becouse most of the improvements that Squire has on Armors and Weapons are based in the following formula:

Weapons: [Skill Level]×[Number of Weapon Stars] Attack Count: (5000 + INT) [Level 10 Weapon Maintance]
Armors: Physical Defense: +10 Number of Shots: (1000 + INT) [Level 10 Armor Maintance]

As you can see, as more INT you have, the numbers of shots are increased, what makes your armors and weapons better. So, you can spend a little bit more points on INT for a better use of Finestra, and after that, for better weapons and armors for your Squire.

Negatives

As i said before, this is a very single target focused build, it will be impossible to mob as effective as other classes such as Barbarians or Cataphracts. Also, you will be incredibly dependent on Finestra and it’s attribute, or else, all the points that you have to spend on INT in order to make this build good will be wasted, and your only mobbing skill is Long Stride, wich has a lot of cooldown. At last, pots or a healer will be necesary ergo, it’s an expensive/party focused build.

Positives

Bosses are your bitc***. Simple as that. The amount of damage done to big monsters is incredible. The damage on medium class monsters is pretty good too.
This is probably the most self-sustained build that i ever had, and you can make good money improving armors and weapons. Also, Arrest will be crusial on some bosses and your party will love you forever for that skill. Food is the perfect pre-setting for big battles, and Base Camp will save you a lot of time and money.

Conclusion

This is NOT an easy build to do, but you will have a lot of perks for you and your party members, and theorically, it is a wonderful build for PvP as for PvE.

Any coments and criticism are very welcomed.

PD: Sorry for my bad english :stuck_out_tongue:

Why not just go Highlander 3 -> Squire 2?

Also, using squire buffs I’ve never had them run out due to number of hits before the duration ran out. And you get very little extra from int. Say you invest 100 points in int, 5000 just went up to 5100. Pretty big stat investment for just a 2% increase.

Meanly becouse of Finestra, wich helps a lot in the single target focused idea of the build. Highlander x3 is a very good build too, but it is more focused on mobbing and it’s not nearly as good as this one on Bosses and some end-game medium size monsters.

Finestra is really good, and is basically the reason to go hoplite. Also, it gets an attribute that increases your AoE range by 3 while using it, so they’re not that bad at mobbing either. ( I’ve played both hoplite 3 and highlander 3 )

There’s no point of going any INT at all. Let’s say you have 100 INT on your build.
You gain:
+100 hits on your maintenance skills
(2% bonus to weapon, 10% bonus on armor)
1/10th scaling on your attack with finestra = 10 extra damage

You lose:
100 damage and critical attack if you took 100 STR instead
8500 HP and some others if you took 100 CON instead
100 accuracy, critical rate, and evasion if you took 100 DEX instead

Why barely scale the maintenance skills when you can just reuse it. Why get 1/10 damage per point when you can get 1 damage per point and more. To conclude, I don’t recommend any INT at all. Squire’s skills and Finestra’s attribute are not even close to good enough of a reason.

My char has:
100 Str
85 Con
40 Int
20 Spr
60 Dex

So far, cause i’m making it again. And all the things that i explain are pretty solid

You are wrong about the Highlander thing. You’re overlooking the high usefulness of Cartar Stroke…Which is basically like a Kamehameha in sword form.

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*FIXED

Well, that can be interesting. Now we have to see if it’s effective enough.

How so? I’m seeing the simulation.

Swordsman > Swordsman > Hoplite > Hoplite > Squire > Squire

If you are focusing your character on solo, maybe peltasta for rank 2 would be a better option, yes, you lose the bonuses from lv 10 gung ho and concentrate, but honestly you don’t need it, especially when putting that against extra 25% block rate from a passive attribute.

Another thing that I would change is the fact that you don’t have repair, I would personally add at least one level to it, and I would also keep arrest at lv 1.

Cheers!

That’s a wonderful idea, meaby if you wanna make a more hybrid build Peltasta 2 is a great idea, i will put it in consideration :slight_smile:

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would you really go high lander 3 and squire 3 ?
could you tell me how 's the leveling for that build ?
i’m interested

i have been hearing critics about how high lander 3 is Really bad for Everything and imposible to level for a swordman>hl>hl>hl>squire>squire>squire
build.
may i hear your insight?