This is a build for the Squire that i was thinking about since it was first announced. I don’t think that this class has to be necessarily a simple support class or just an extension of the tank classes. In fact, it can be a powerfull DPS becouse of the upgrades that you can do on your weapons and armors. This is the current build that im using on the 2nd CBT right now, and i can say it without a doubt that is pretty sweet. Let’s start.
Why those skills?
Well, this is a very self-buffing focused build, as you can see no active damage skills are used in the swordman phases, what makes it difficult to level on in first stages, and specially when level 40 is reached. But i think everyone who plays the 2d CBT can agree with me that it’s not imposible to reach 15*2 very quickly, even without those skills. Just do Quests, you will be fine.
Why Hoplite?
Hoplites has a very good damage on single targets, speacially on big sized or medium monsters, wich are the most common ones. But the main reason why i choose Hoplite is becouse of this:
Finestra: Physical Damage - Adds 10% of INT to physical damage while [Finestra] is active. [Ability]
But Coconutz, you idiot, Swordman classes don’t use INT ! … well, allow me to disagre, becouse most of the improvements that Squire has on Armors and Weapons are based in the following formula:
Weapons: [Skill Level]×[Number of Weapon Stars] Attack Count: (5000 + INT) [Level 10 Weapon Maintance]
Armors: Physical Defense: +10 Number of Shots: (1000 + INT) [Level 10 Armor Maintance]
As you can see, as more INT you have, the numbers of shots are increased, what makes your armors and weapons better. So, you can spend a little bit more points on INT for a better use of Finestra, and after that, for better weapons and armors for your Squire.
Negatives
As i said before, this is a very single target focused build, it will be impossible to mob as effective as other classes such as Barbarians or Cataphracts. Also, you will be incredibly dependent on Finestra and it’s attribute, or else, all the points that you have to spend on INT in order to make this build good will be wasted, and your only mobbing skill is Long Stride, wich has a lot of cooldown. At last, pots or a healer will be necesary ergo, it’s an expensive/party focused build.
Positives
Bosses are your bitc***. Simple as that. The amount of damage done to big monsters is incredible. The damage on medium class monsters is pretty good too.
This is probably the most self-sustained build that i ever had, and you can make good money improving armors and weapons. Also, Arrest will be crusial on some bosses and your party will love you forever for that skill. Food is the perfect pre-setting for big battles, and Base Camp will save you a lot of time and money.
Conclusion
This is NOT an easy build to do, but you will have a lot of perks for you and your party members, and theorically, it is a wonderful build for PvP as for PvE.
Any coments and criticism are very welcomed.
PD: Sorry for my bad english 

