This feature makes me sad when i’m ranking 1st to 3rd with my full CON swordman stuck with his shield and one-hand spear because of tanking duties on mission (240+).
Sometimes I’m just wondering if my teamates are afk, they are moving and using skills but not on the right spot it seems…
Last mission, I was with an ElemWarlock, a A3QS3Scout, a Monk and a W3Pyro3Link. I thought “cool a mission that will be fine and fast”. On the golem, the surprise was real, I was ranked 3rd, the pyro 2nd the Monk 1st.
I wasn’t surprise by the monk ranking because of the weakness of the golem to strike damage but by the Pyro ranking despise the fact he was taking a huge damage nerf (golem is resistant to fire…).
I asked during the bonfire protection, guys can you just play during this mission because you are supposed to dps a way more than that…? Yeah I know, it was a toxic question but I really hate people that are Afk or semi-Afk during dungeon, if everyone tryhards it is just faster.
Elemem answer: Stfu naab, your template is trash just taunt and hold guard and let me DPS. Maybe he is right on my template (I still regret taking SW2 for a longer Pain barrier) but he should just have a look on his spell rotation maybe…
On the second boss wave, it is even worse, I finished second on both of the two bosses (stacked together for the aoe feast) and first on the tree (
). The elemem pointed out that the pyro was last this fight… He used rain on the target when the pyro put all his spells…
The archer was Afk AA while kneeling shot after using running shot in a corner with his lvl 40 weapon… I don’t know archer mechanics but should him swap weapon after using his grand cross to buff himself? Btw he just died in his corner killed by the seeds…
Unlucky players or just overhyped builds?
Sometimes a dps meter can be good by pushing forward players but most of the time it is just adding toxicity to the game (ie support build gains are not really showed in the numbers) and frustration.