Tree of Savior Forum

DPK is STILL BUGGED!

That’s easy to answer then.
Part of the enjoyment of a game like this is progression.
If progression takes too long it’s unattractive as you feel like you’re wasting your leisure time and if you complete it too quickly you’re left without things to do given the games general lack of side content/attractions.

When I reach 315 on a character I no longer feel a need to level it further. The extra 15 levels of progression isn’t significant unless you gain Solmiki gear which requires lvl 330.
So my interest in leveling content wanes. However item progression is still there, and item progression is a much bigger part of the game then leveling, between gems, enhancements, transcendence and alchemist boosts for weapons, armor and accessories. That’s a lot of things to progress in.

The affected DPK does cause an inflation of items but this was short-lived. Akin to adding a glass of water to a lake in its overall significance between the carrot-stick relationship. Partially because DPK of many items are already excessively high and threaten that “wasting leisure time” level. 100% drops all the time is more like a flood. It won’t take long before evacuation is the common response. But the reason for leaving is that 100% Drops would mean being able to actually complete all the progression in a week in a game that doesn’t have anything but that going for it (and I assume they’ll eventually remedy this drought of content).
The DPK bug we suffered doesn’t even remotely do that. It simply did not last long enough to have a negative effect on the overall feeling of progression. I certainly do half approve of it, as I mentioned to Yuri in a post a day or two ago.
“The DPK bug is too much, but the regular DPK of items is also high too much and should be lowered”.

Or to really sum this up:
All things in moderation.

Like I said in the other thread, all the smart/logical abusers (comeon, it’s obvious IMC) would hoard all the BB, 315 mats, etc. and wait for prices to soar high after the bug is fixed.

IMC literally just shot themselves in the foot by compensating the above group of people.

All the innocent ones (apparently that’s what IMC calls abusers) would sell their items straight away for cheap prices during the DPK bug and not get any compensation.

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Well whatver if you firmly believe that generating silver through selling valuable to npc’s instead of collecting super rares for “indivudual profit” is worse (within a short span of time) ok, go for it i guess?

Not like afk farmers already makes even more silver in that span of time anyway ¯_(ツ)_/¯

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Worse for who.

AFK farmers create the exact same problem. They generate more silver that then goes into the community and inflates the prices of things meaning players now require more funds to match the price of items adjusted upwards by unnaturally generated income. That delays their progression further and devalues their time.

Have yet to see any comment about who is left worse off by this situation than they were the week prior. All it has been is people envious that other people they know or don’t know got gear/things they wanted. If a bunch of people threw 1 billion silver into the game however you’d definitely be worse when you now have to pay more for everything.

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@STAFF_Yuri can you talk to devs about made DPK personal?? is so frustating for players be farming a DPK item then came another player and steal your DPOK, is the worst drop system of any mmorpg

I’ve come up with a topic talking about it. All the staff was checked, but they ignored it completely.
Yuri is seeing his mark, but he will ignore you anyway.
They should listen to the community, is it possible that they do not notice that this ridiculous DPK system is a disgrace ???

Link of my topic: DPK System: The worst choice a company can make

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