That’s easy to answer then.
Part of the enjoyment of a game like this is progression.
If progression takes too long it’s unattractive as you feel like you’re wasting your leisure time and if you complete it too quickly you’re left without things to do given the games general lack of side content/attractions.
When I reach 315 on a character I no longer feel a need to level it further. The extra 15 levels of progression isn’t significant unless you gain Solmiki gear which requires lvl 330.
So my interest in leveling content wanes. However item progression is still there, and item progression is a much bigger part of the game then leveling, between gems, enhancements, transcendence and alchemist boosts for weapons, armor and accessories. That’s a lot of things to progress in.
The affected DPK does cause an inflation of items but this was short-lived. Akin to adding a glass of water to a lake in its overall significance between the carrot-stick relationship. Partially because DPK of many items are already excessively high and threaten that “wasting leisure time” level. 100% drops all the time is more like a flood. It won’t take long before evacuation is the common response. But the reason for leaving is that 100% Drops would mean being able to actually complete all the progression in a week in a game that doesn’t have anything but that going for it (and I assume they’ll eventually remedy this drought of content).
The DPK bug we suffered doesn’t even remotely do that. It simply did not last long enough to have a negative effect on the overall feeling of progression. I certainly do half approve of it, as I mentioned to Yuri in a post a day or two ago.
“The DPK bug is too much, but the regular DPK of items is also high too much and should be lowered”.
Or to really sum this up:
All things in moderation.