I’d like to start with why my idea of rework for the Double Punch skill.
Currently Double Punch is the main skill of the monk, but the high of SP forces him to be excessively dependent on SP potions, especially if one is Monk / Zealot.
My idea is to make Double Punch skill similar to Lima with skill of the Schwarzer Reiter.
More or less the description would be like this:
Double Punch Lv.15
Focus your strenght in your punchs. While Double Punch effect is active, a “Gauntlet” normal attack is possible.
Duration: 300s
Additional Damage: 200%
Hawk attack 23 SP Consumption
SP: 0
Type: Melee / Buff
Cooldown: 30s
Requiered Stance: 1h Mace and Gauntlet / 1h Sword and Gauntlet / 1h Rod and Gauntlet.
Companion: No
New Sub-Weapon: Gauntlet.
When you think of a monk, think in a body-to-body fighter, so you must have a weapon that represents the class, and which allows the use of the skills of the class (in this case the monk).
And this new Sub-weapon can be used by cleric and swordman classes.
Finally a new skill called Meditation.
I consider a skill of this type to be useful, I base it on being a skill that can be used out of combat and in return to give utility to the stamina. The use of this ability during combat will be interrupted by any blow.
Meditation LV.5 (Monk c3)
Focus your mind and senses. Recover HP and SP.
HP Recovery: 1000 per second.
SP Recovery: 200 per second.
Maximum Duration: 10s
SP: 0
Stamina: 2/3 Max Sta.
Type: Magic / Buff
Cooldown: 90s
I use reference values, therefore they may be unbalanced.
I hope it is to your liking and in turn useful.