Tree of Savior Forum

Doppel's punish gets unreliable under certain circumstances?

I dont know, is it just me or punish gets really unreliable when the mobs are under effect of Falconer’s aiming?

I can’t help but noticed my failed punish increased significantly whenever there is falconer with aiming in my party.

Magic circle sometimes erase mobs’ knockdown state, aiming and frost pillar for example. If you knockdown after the magic circle is in effect should yield a better result. Frost pillar is a continuous magic circle and so even harder to handle.

Aiming “sets” new collision size for mob what can reset its knockdown state

Frost Tree and Kino Skills move mobs around what again can reset their knockdown state

Its PiTa for Punish skill it could been fixed if knockdown applied debuff (with actual icon) for few secs so game would have easier time to handle those specific skills executions

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dont put points into punish or basketball , waste of things - its max cyclone 6 6 6 zuckenredelzornahu or 9 cyclone max zornhau , or max redel , or max zucken , but punish and mordschlag are big fat poopy failskills. gl hf

Seriously…

Never max Cyclone max lvl 3.
Punish>Cyclone.

Zornhau never higher then lvl 6 you will reach cap dmg very easy with lvl 6 so every point over 6 is a waste.
The only skill Worth maxing beside DoV is Redel since its a true multihit.
Zucken is just weak …

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