It’s not about offending anyone.
You are too uptight on presenting points without proper comparison. Or understanding my point of view.
You can take it it’s your choice in the end.
It’s pretty hard to juggle buffs around with DOV warcry + frenzy + pb + gunho (with party ) support.
Unless you want to spend tons on daino ( normally which is the case but you are already on mushroom support which is another issue to consider)
I present to you why concentrate is pretty much a wasted slot which is pretty much true.
Unless there is a change in STR which might occur next time. This puny 250 is not gonna help much meh… (Blessing flats + 600 is also falling off as of now… so it’s a sad thing to see)
As compared to Blessing (who even INT support can surprass you with that little amount of damage +335 +++)
Or the reccent Thau Change. ( Left right arm scales to int. It make alot of thau consider to opt for INT path)
Concentrate is pretty much shiet. It needs a better scaling. gunho sucks too but DOV + which ever stacking will (eventually turn it better), due to the fact Physical damage scaling is still added into it when you crit… so yea.
As for punish it’s a situational Give and Take. I play without it before and i play with it now i feel that taking it for 1 point of redel is better off.
Due to the fact i am still with just Magi trans 60%.
I find that this is better off 90% of the time for mob control. Cyclone has huge cool downs and the aoe ratio is soso.
Often you need additional gear + 1 skill to ram up stuff. I find inputting bash + punish just nice.
Sturtz is way easier to cap for now, but when you reach the peak to beable to push it forward you eventually might want to consider zucken. That’s about it.
You can even run 1 zorn (or crown for proc) then 3 zucken 1/2 sturtz
This kind of skill building is actually the ultimate end game where you need to ram out more rotation damage on when your Cyclone is cool down.
And minimal points of a skill can bring u cap damage. @_@.