@xgearbladex sad
@mambojango4good everything i can see from your suggestion post are blank images.
@Zeucleio the fact that you can’t destroy anymore transcendence items to get back blessed shards is nice for reduce the gap between new/returning players and veterans.
Still if the difference of weapon upgrade was around +11 - +16 i wouldn’t even be pissed off for that, but there are insanely lucky or simply credit card warriors with insane level of item upgrade. Also the whole transcendence system with trans lvls is rng based (or it was) and the fact that the way to acquire blessed shards is very limitated makes the use of cubes too attractive to be competitive (both for sell costumes or whatever for silver to buy shards, or simply by acquiring shards with cubes).
Would be too good have a set upgrade cap to +20 and blessed shards dropping (in a moderated amount) from field dungeons, would make also them more alive and higher lvl higher chance to drop blessed.
Also reading about veloco weapon and random stats there is simply too much RNG for my taste to be an enjoyable game.
@Umineko Have read about Ep 11 update already but don’t think is going to be a solution.
Also like you say thre is too much competition for few things which made all the upgrading/transcendence/enchanting/randomstats system too much important to don’t be taked in consideration.
If you add pvp into this where increase your defensive stat with transcendence can make differnce between win & lose there is full p2w aspect. (calling this “full” because in other aspects of the game you can still reach the “end game” without the necessity of be so much competitive, but in pvp and worldbosses this stuff matter)
Very sad because this game have a great potential, it is suffering the same curse of Ragnarok, P2W, poorly designed endgame and RNG ruined the game.
Old story new.
Thanks everyone for your replys, have a good one and enjoy the game aspects that give you most fun.