Im fairly certain this has already ben discussed before, but i didnt wanna dig up some old thread somewhere in the depths of these forums.
Well, basicly, as of late, i’ve really started to realise how rediculous DEX is, giving Evasion, Accuracy AND crit.
Its basicly a counter to itself by giving both Evasion and Accuracy.
Yes, i know Magic cant be evaded.
But would it be too much of an effort from a balance / coding standpoint to spilt Evasion and Accuracy to 2 different stats?
Like adding an AGI stat, giving Evasion and maybe something like attack speed or animation speed.
Or giving more Accuracy for each point in Dex compared to Evasion, cause right now, it feels like only high dex builds can deal with other high dex builds.

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. They splitted Matk and Mdef while merging Evasion and Hitrate
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